Hey Tyke!
I am Kamal from the LLM team. I think your characters are narrative enabled and you are using some kind of triggers to go to those sections.
What you need to do is, send your characters from the intro section (where the objective is to greet the players Hi) to an idle section, where the character’s objective will be to “talk with the user casually” or any other instruction that you like to add.
something like this:
the decision can be simply kept to a single “*” so that your character always transitions to that section like this:

