Hi all. My MH Character is ready and eveythink works great. Unfortunaly the the Audiooutput from the MH ist very low on an iphone 11/16 and Ipad too. Are there any known solutions?
thanks a lot
thats my log file when starting game mode
LogWorld: BeginTearingDown for /Game/UEDPIE_0_uli_chat
LogSlate: Window 'avatar_uli-Vorschau [Netzmodus: Standalone 0] (64-Bit/PC D3D SM6)' being destroyed
ConvaiSubsystemLog: UConvaiSubsystem Stopped
ConvaiSubsystemLog: End Run
LogWorld: UWorld::CleanupWorld for uli_chat, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
ConvaiChatbotComponentLog: Cleanup | Character ID : c687bef8-a5b8-11ef-92e6-42010a7be016 | Session ID : -1
LogAudio: Display: Audio Device unregistered from world 'None'.
LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
LogPlayLevel: Display: Destroying online subsystem :Context_2
LogDebuggerCommands: Repeating last play command: Neues Editorfenster (PIE)
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogPlayLevel: Creating play world package: /Game/UEDPIE_0_uli_chat
LogPlayLevel: PIE: StaticDuplicateObject took: (0.004213s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/uli_chat.uli_chat to /Game/UEDPIE_0_uli_chat.uli_chat (0.004242s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
ConvaiSubsystemLog: gRPC Creating Channel...
ConvaiSubsystemLog: Start Run
ConvaiSubsystemLog: UConvaiSubsystem Started
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogPlayLevel: PIE: World Init took: (0.000835s)
LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device LG HDR 4K (NVIDIA High Definition Audio)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
LogInit: FAudioDevice initialized with ID 3.
LogAudio: Display: Audio Device (ID: 3) registered with world 'uli_chat'.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is 'BP_FirstPersonGameMode_C'
LogWorld: Bringing World /Game/UEDPIE_0_uli_chat.uli_chat up for play (max tick rate 0) at 2025.01.08-16.15.22
LogWorld: Bringing up level for play took: 0.023681
LogOnline: OSS: Created online subsystem instance for: :Context_3
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix "AudioInput"
Cmd: voice.MicNoiseGateThreshold 0.01
voice.MicNoiseGateThreshold = "0.01"
Cmd: voice.SilenceDetectionThreshold 0.001
voice.SilenceDetectionThreshold = "0.001"
PIE: Server eingeloggt in
PIE: Wiedergabe im Editor Gesamtstartzeit 0,227 Sekunden.
LogBlueprintUserMessages: [MicSettings_WB_C_0] Device Set Succesfully```