Audio Output iphone very quiet

Hi all. My MH Character is ready and eveythink works great. Unfortunaly the the Audiooutput from the MH ist very low on an iphone 11/16 and Ipad too. Are there any known solutions?

thanks a lot

thats my log file when starting game mode

LogWorld: BeginTearingDown for /Game/UEDPIE_0_uli_chat
LogSlate: Window 'avatar_uli-Vorschau [Netzmodus: Standalone 0]  (64-Bit/PC D3D SM6)' being destroyed
ConvaiSubsystemLog: UConvaiSubsystem Stopped
ConvaiSubsystemLog: End Run
LogWorld: UWorld::CleanupWorld for uli_chat, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
ConvaiChatbotComponentLog: Cleanup | Character ID : c687bef8-a5b8-11ef-92e6-42010a7be016 | Session ID : -1
LogAudio: Display: Audio Device unregistered from world 'None'.
LogAudioMixer: Display: Unregistering submix buffer listener 'PixelStreamingEditorListener' from submix 'MasterSubmixDefault'
LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
LogPlayLevel: Display: Destroying online subsystem :Context_2
LogDebuggerCommands: Repeating last play command: Neues Editorfenster (PIE)
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogPlayLevel: Creating play world package: /Game/UEDPIE_0_uli_chat
LogPlayLevel: PIE: StaticDuplicateObject took: (0.004213s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/uli_chat.uli_chat to /Game/UEDPIE_0_uli_chat.uli_chat (0.004242s)
LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
ConvaiSubsystemLog: gRPC Creating Channel...
ConvaiSubsystemLog: Start Run
ConvaiSubsystemLog: UConvaiSubsystem Started
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogPlayLevel: PIE: World Init took: (0.000835s)
LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display:     Sample Rate:                          48000
LogAudioMixer: Display:     Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display:     Callback Buffer Frame Size To Use:    1024
LogAudioMixer: Display:     Number of buffers to queue:           2
LogAudioMixer: Display:     Max Channels (voices):                32
LogAudioMixer: Display:     Number of Async Source Workers:       0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
LogAudioMixer: Display: Using Audio Hardware Device LG HDR 4K (NVIDIA High Definition Audio)
LogAudioMixer: Display: Initializing Sound Submixes...
LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
LogInit: FAudioDevice initialized with ID 3.
LogAudio: Display: Audio Device (ID: 3) registered with world 'uli_chat'.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
LogAudioMixer: Display: Sending SubmixBufferListener 'PixelStreamingEditorListener' register command...
LogAudioMixer: Display: Submix buffer listener 'PixelStreamingEditorListener' registered with submix 'MasterSubmixDefault'
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is 'BP_FirstPersonGameMode_C'
LogWorld: Bringing World /Game/UEDPIE_0_uli_chat.uli_chat up for play (max tick rate 0) at 2025.01.08-16.15.22
LogWorld: Bringing up level for play took: 0.023681
LogOnline: OSS: Created online subsystem instance for: :Context_3
ConvaiPlayerLog: UConvaiPlayerComponent: Found submix "AudioInput"
Cmd: voice.MicNoiseGateThreshold  0.01
voice.MicNoiseGateThreshold = "0.01"
Cmd: voice.SilenceDetectionThreshold 0.001
voice.SilenceDetectionThreshold = "0.001"
PIE: Server eingeloggt in
PIE: Wiedergabe im Editor Gesamtstartzeit 0,227 Sekunden.
LogBlueprintUserMessages: [MicSettings_WB_C_0] Device Set Succesfully```

Welcome to the Convai Developer Forum!

Thank you for reaching out. Unfortunately, we do not have any specific customizations or solutions for this issue, and we haven’t been able to reproduce it on our end.

I recommend checking the audio settings within Unreal Engine to ensure they are configured correctly for your project. This might include adjusting the volume multiplier, spatialization settings, or other audio parameters that could impact output levels on iOS devices.

thanks.

Does this mean that this is a known problem or a setting issue that only appears for me? Is there an easy way to increase the volume? If so, I would do that, i.e. generally just have everything output louder. Many thanks for your help.

No, this does not appear to be a known issue, and we have not been able to reproduce it on our side. It may be related to your specific settings or setup.

To address this, I recommend checking Unreal Engine’s audio settings and exploring guides available online.

Additionally, I recommend testing your character directly on convai.com to check the audio. This can help determine if the issue is related to your project or the voice.

You might also try using a different voice to see if it makes a difference in the volume levels.

I use a custome elevenlabs voice and it sounds very well on android devices. On ios devices too, but very quiet. So i will try to change the volume min max input in the convaibasecharacter BP.

thanks for your help