# Bug report - Convai body animation with new UE 5.6 in-engine metahumans

**URL:** <https://forum.convai.com/t/bug-report-convai-body-animation-with-new-ue-5-6-in-engine-metahumans/4615>\
**Category:** Unreal Engine Plugin\
**Tags:** unreal-engine, bug\
**Created:** [July 16, 2025, 5:48pm UTC](https://forum.convai.com/t/bug-report-convai-body-animation-with-new-ue-5-6-in-engine-metahumans/4615 "2025-07-16T17:48:42Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![michael.kaldasch](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/michael.kaldasch/32/2885_2.png) [@michael.kaldasch](https://forum.convai.com/u/michael.kaldasch)\
**Post date:** [July 16, 2025, 5:48pm UTC](https://forum.convai.com/t/bug-report-convai-body-animation-with-new-ue-5-6-in-engine-metahumans/4615/1 "2025-07-16T17:48:42Z")

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There seems to be a bug in UE 5.6 when Convai\_body\_anim is applied  
to the new intra UE 5.6 metahumans. It works with metahumans produced via quixel bridge and external editor while it breaks the avatar with the in engine created ones. Besides the face animation is not working with those new in-engine metahumans while it works with the quixel bridge created.

 ![metahuman in-engine 1](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/2X/a/a298ff736d0ff44d8acaf96a9db9c32c5b2219ea.jpeg)  
 ![metahuman in-engine 2 - bug](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/2X/b/bbc6868b90067f1ed0f5811ef1e924a2fc6c08a6.jpeg)

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [July 16, 2025, 5:53pm UTC](https://forum.convai.com/t/bug-report-convai-body-animation-with-new-ue-5-6-in-engine-metahumans/4615/2 "2025-07-16T17:53:38Z")

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Hello @michael.kaldasch,

**Welcome to the Convai Developer Forum!**

You can check this post.

> [@Metahuman animation BP broken in UE5.6 plugin](https://forum.convai.com/t/metahuman-animation-bp-broken-in-ue5-6-plugin/4303/12):
>
> Could you try this quick fix?

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**Author:** ![michael.kaldasch](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/michael.kaldasch/32/2885_2.png) [@michael.kaldasch](https://forum.convai.com/u/michael.kaldasch)\
**Post date:** [July 16, 2025, 6:15pm UTC](https://forum.convai.com/t/bug-report-convai-body-animation-with-new-ue-5-6-in-engine-metahumans/4615/3 "2025-07-16T18:15:49Z")

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Cool, the face animation works now. Still, the body is broken and it says there are missing bones.

 ![image](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/2X/9/9936e043cf09d17ccc4973ba0e8db4227bf1ed61.jpeg)

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [July 22, 2025, 10:57am UTC](https://forum.convai.com/t/bug-report-convai-body-animation-with-new-ue-5-6-in-engine-metahumans/4615/4 "2025-07-22T10:57:56Z")

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Hello @michael.kaldasch,

First, ensure that your skeleton is fully updated to Unreal Engine 5.6 and not the 5.6 preview version. Second, verify that any related animations were correctly created or reimported using versions between 5.2 and 5.6, animations made with the 5.6 preview may not work reliably.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/1X/e60ef96aa7334c5ccf6682f6c6dbc20fcfa96b49.png) [@system](https://forum.convai.com/u/system)\
**Post date:** [September 3, 2025, 1:20pm UTC](https://forum.convai.com/t/bug-report-convai-body-animation-with-new-ue-5-6-in-engine-metahumans/4615/5 "2025-09-03T13:20:06Z")

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Closed on September 3, 2025, 1:20pm UTC

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