# Character introduction

**URL:** <https://forum.convai.com/t/character-introduction/1835>\
**Category:** Unreal Engine Plugin\
**Tags:** question, unreal-engine\
**Created:** [October 5, 2024, 6:40pm UTC](https://forum.convai.com/t/character-introduction/1835 "2024-10-05T18:40:44Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 5, 2024, 6:40pm UTC](https://forum.convai.com/t/character-introduction/1835/1 "2024-10-05T18:40:44Z")

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**Original Discord Post by rijuraj | 2024-10-05 18:40:44**

How to make convai characters introduce themselves automatically in unreal engine 5

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 5, 2024, 6:47pm UTC](https://forum.convai.com/t/character-introduction/1835/2 "2024-10-05T18:47:17Z")

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**Reply by k3kalinix | 2024-10-05 18:47:17**

Hello \<@504625534848729088\>,

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 5, 2024, 6:47pm UTC](https://forum.convai.com/t/character-introduction/1835/3 "2024-10-05T18:47:23Z")

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**Reply by k3kalinix | 2024-10-05 18:47:23**

You can use our Narrative Design Feature

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 5, 2024, 6:48pm UTC](https://forum.convai.com/t/character-introduction/1835/4 "2024-10-05T18:48:02Z")

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**Reply by k3kalinix | 2024-10-05 18:48:02**

> **[Narrative Design Trigger | Documentation](https://docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides/narrative-design/narrative-design-trigger)**
>
> Use Convai's Narrative Design Triggers in Unreal Engine to enhance your game stories.

**Embedded Content:**  
**Narrative Design Trigger | Documentation**  
Use Convai’s Narrative Design Triggers in Unreal Engine to enhance your game stories.  
Link: [Narrative Design Trigger | Documentation](https://docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides/narrative-design/narrative-design-trigger)

 ![Thumbnail](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/1X/2fbfff0d8f1b33a719de7f5eadf0ab60b5af9a92.png)

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 5, 2024, 6:48pm UTC](https://forum.convai.com/t/character-introduction/1835/5 "2024-10-05T18:48:27Z")

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**Reply by k3kalinix | 2024-10-05 18:48:27**

Or you can use the Invoke Speech

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 5, 2024, 6:48pm UTC](https://forum.convai.com/t/character-introduction/1835/6 "2024-10-05T18:48:27Z")

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**Reply by k3kalinix | 2024-10-05 18:48:27**

> **[Event-Aware Convai Characters | Documentation](https://docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides/event-aware-convai-characters)**
>
> This document explains how to make characters respond to events happening in their surroundings with a small example.

**Embedded Content:**  
**Event-Aware Convai Characters | Documentation**  
This document explains how to make characters respond to events happening in their surroundings with a small example.  
Link: [Event-Aware Convai Characters | Documentation](https://docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides/event-aware-convai-characters)

 ![Thumbnail](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/1X/c6d7579442c00e8ebe01e7048353ef0ad3cd3a87.png)

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 5, 2024, 6:52pm UTC](https://forum.convai.com/t/character-introduction/1835/7 "2024-10-05T18:52:19Z")

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**Reply by lilyluna\_. | 2024-10-05 18:52:19**

Thanks! But I want to do it in my blueprint itself, and I’ve added it at event begin play. But I’m unable to find the convai chatbot. What should I do?

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 5, 2024, 7:37pm UTC](https://forum.convai.com/t/character-introduction/1835/8 "2024-10-05T19:37:12Z")

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**Reply by k3kalinix | 2024-10-05 19:37:12**

You need to create a variable for Convai Chatbot and give the reference.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 25, 2024, 12:14pm UTC](https://forum.convai.com/t/character-introduction/1835/9 "2024-11-25T12:14:19Z")

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This conversation happened on the Convai Discord Server, so this post will be closed.
