# Character not speak exact sentence

**URL:** <https://forum.convai.com/t/character-not-speak-exact-sentence/6303>\
**Category:** Unity SDK\
**Tags:** narrative-design, question\
**Created:** [June 8, 2026, 7:25am UTC](https://forum.convai.com/t/character-not-speak-exact-sentence/6303 "2026-06-08T07:25:56Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![dnrathod.moxmind02](https://avatars.discourse-cdn.com/v4/letter/d/d26b3c/32.png) [@dnrathod.moxmind02](https://forum.convai.com/u/dnrathod.moxmind02)\
**Post date:** [June 8, 2026, 7:25am UTC](https://forum.convai.com/t/character-not-speak-exact-sentence/6303/1 "2026-06-08T07:25:56Z")

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### What do you need help with?

Question

### Installation method

Unity Asset Store

### Issue area

Character Setup

### Impact

Normal - something is not working as expected

### Unity version

6.3 (6000.3.14f1)

### Convai Unity SDK version

4.1.0

### Target platform

Windows

### Where does it happen?

Custom scene

### Short summary

Character Not Saying Exact sentence.

### What happened?

Good morning. I am Rajesh Mehta and I will be conducting your GPSC interview today. Please be relaxed and answer each question confidently. We will begin now. please introduce Yourself — your full name, educational background, and why you wish to serve in the Gujarat government.

Character Not speak this exact sentence when game starts and trigger a start\_interview.

I have added this sentence into a section after trigger.

### I checked the relevant documentation, resources, and similar forum posts before posting.

on

### I confirm that I did not include API keys, tokens, passwords, secrets, private character data, private conversation logs, or customer data.

on

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [June 8, 2026, 7:50am UTC](https://forum.convai.com/t/character-not-speak-exact-sentence/6303/2 "2026-06-08T07:50:18Z")

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Could you please share your implementation?

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<div class="post-metadata">

**Author:** ![dnrathod.moxmind02](https://avatars.discourse-cdn.com/v4/letter/d/d26b3c/32.png) [@dnrathod.moxmind02](https://forum.convai.com/u/dnrathod.moxmind02)\
**Post date:** [June 8, 2026, 9:40am UTC](https://forum.convai.com/t/character-not-speak-exact-sentence/6303/3 "2026-06-08T09:40:46Z")

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**Interview Flow Implementation**

### Trigger: `Start_Interview`

**Message:**  
The candidate has entered the interview room, and the GPSC interview panel is ready to begin. Start the interview formally. Greet the candidate, introduce yourself as Rajesh Mehta, and deliver the opening welcome message according to the objective defined in the Greetings section.

**Destination ID:** `Greetings`

### Section: `Greetings`

**Objective:**  
Good morning. I am Rajesh Mehta, and I will be conducting your GPSC interview today. Please remain relaxed and answer each question confidently. We will begin now.

Please introduce yourself by sharing:

- Your full name
- Your educational background
- Why you wish to serve in the Gujarat Government

**Decision 1**  
If the candidate has completed their self-introduction and has provided their name, educational background, and motivation for joining government service, transition to the `Gujarat_Questions` section.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [June 8, 2026, 9:56am UTC](https://forum.convai.com/t/character-not-speak-exact-sentence/6303/4 "2026-06-08T09:56:49Z")

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You must use the speak tags.

> **[Syntax Instructions - Narrative Design | Playground | Convai Documentation](https://docs.convai.com/api-docs/convai-playground/character-customization/narrative-design#syntax-instructions)**
>
> Narrative Design lets you guide a character with high‑level objectives while keeping conversations flexible. Instead of hard coding a tree of lines, you define goals and decision points, then allow the character to respond dynamically. This approach...

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<div class="post-metadata">

**Author:** ![dnrathod.moxmind02](https://avatars.discourse-cdn.com/v4/letter/d/d26b3c/32.png) [@dnrathod.moxmind02](https://forum.convai.com/u/dnrathod.moxmind02)\
**Post date:** [June 8, 2026, 10:02am UTC](https://forum.convai.com/t/character-not-speak-exact-sentence/6303/5 "2026-06-08T10:02:10Z")

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Oh Sorry, i not posted this.

i used the Speak tag in section : Greetings

Good morning. I am Rajesh Mehta and I will be conducting your GPSC interview today. Please be relaxed and answer each question confidently. We will begin now. please introduce Yourself — your full name, educational background, and why you wish to serve in the Gujarat government.

not used in Start\_Interview Trigger. so please tell me the right way when player is triggered the first dialogue should be a speak tag dialogue.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [June 8, 2026, 10:03am UTC](https://forum.convai.com/t/character-not-speak-exact-sentence/6303/6 "2026-06-08T10:03:51Z")

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Could you please share your Unity implementation details?

Specifically, how are you triggering the interaction, and what is your character ID?

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<div class="post-metadata">

**Author:** ![dnrathod.moxmind02](https://avatars.discourse-cdn.com/v4/letter/d/d26b3c/32.png) [@dnrathod.moxmind02](https://forum.convai.com/u/dnrathod.moxmind02)\
**Post date:** [June 8, 2026, 10:05am UTC](https://forum.convai.com/t/character-not-speak-exact-sentence/6303/7 "2026-06-08T10:05:48Z")

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I am triggering the interaction using convai narrative design trigger component, in that component i have selected the trigger is Start\_Interview.

My character ID is 0f4ad920-5e6f-11f1-b8a3-42010a7be02e.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [June 12, 2026, 1:51am UTC](https://forum.convai.com/t/character-not-speak-exact-sentence/6303/9 "2026-06-12T01:51:04Z")

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Could you please try again?

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<div class="post-metadata">

**Author:** ![dnrathod.moxmind02](https://avatars.discourse-cdn.com/v4/letter/d/d26b3c/32.png) [@dnrathod.moxmind02](https://forum.convai.com/u/dnrathod.moxmind02)\
**Post date:** [June 15, 2026, 10:28am UTC](https://forum.convai.com/t/character-not-speak-exact-sentence/6303/10 "2026-06-15T10:28:01Z")

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i tried but not working.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [June 15, 2026, 10:29am UTC](https://forum.convai.com/t/character-not-speak-exact-sentence/6303/11 "2026-06-15T10:29:41Z")

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Please make sure to add the speak tags to the Trigger Message, not to the Section Objective.

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<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/1X/e60ef96aa7334c5ccf6682f6c6dbc20fcfa96b49.png) [@system](https://forum.convai.com/u/system)\
**Post date:** [June 22, 2026, 8:47am UTC](https://forum.convai.com/t/character-not-speak-exact-sentence/6303/12 "2026-06-22T08:47:47Z")

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