Reply by georgelia | 2024-08-31 12:07:51
great
Reply by georgelia | 2024-08-31 12:07:51
great
Reply by georgelia | 2024-08-31 12:07:55
one more question
Reply by georgelia | 2024-08-31 12:08:49
i have a menu scene, where i want to use an npc as a reception, i just have to use my main camera as the target and set the radius in correct number
Reply by georgelia | 2024-08-31 12:09:00
right? since i will not have playermovement
Reply by k3kalinix | 2024-08-31 12:09:46
Yes, you can disable player movement component
Reply by georgelia | 2024-08-31 12:10:22
good thank you! i am doing that in all my scenes because i have a functioning player model etc
Reply by k3kalinix | 2024-08-31 12:10:32
And in the NPCManager component,
You can increase the distance and angle.
Reply by georgelia | 2024-08-31 12:10:38
good
Reply by georgelia | 2024-08-31 12:10:49
i will also be following the tutorial about the webgl build
Reply by georgelia | 2024-08-31 12:10:58
last but not least, for a Mac built, do i need anything to change?
Reply by k3kalinix | 2024-08-31 12:10:59
WebGL sdk is different
Reply by georgelia | 2024-08-31 12:11:10
yeah i will be looking at it later
Reply by k3kalinix | 2024-08-31 12:11:58
Embedded Content:
Building for macOS Universal apps | API Docs
Link: Building for macOS Universal apps | Documentation
Reply by georgelia | 2024-08-31 12:12:17
you are great!
Reply by k3kalinix | 2024-08-31 12:12:47
You are welcome!
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