Convai + Unity VR interaction Framework

Reply by lucacorsi | 2023-12-22 10:53:22

THANK YOU

Reply by lucacorsi | 2023-12-22 10:53:27

OMG CHE FIGATA

Reply by lucacorsi | 2023-12-22 10:53:33

HAHAHAHAHA

Reply by lucacorsi | 2023-12-22 10:53:55

FANTASTICO! thank you, really

Reply by lucacorsi | 2023-12-22 10:54:21

where are you from?

Reply by lucacorsi | 2023-12-22 10:54:31

ooooh ookay!

Reply by lucacorsi | 2023-12-22 10:54:37

figo!

Reply by lucacorsi | 2023-12-22 10:54:52

i don’t now what i can write in english

Reply by lucacorsi | 2023-12-22 10:54:54

xD

Reply by lucacorsi | 2023-12-22 10:55:07

yes

Reply by lucacorsi | 2023-12-22 10:55:12

i use google translate

Reply by lucacorsi | 2023-12-22 10:55:27

yes, i’m go to write right now

Reply by lucacorsi | 2023-12-22 10:55:58

yeah, it’s better xD

Reply by lucacorsi | 2023-12-22 10:56:15

okay, i close the vocal :slightly_smiling_face:

Reply by lucacorsi | 2023-12-22 10:56:25

a dopo!

Reply by nestedmango | 2024-05-07 00:48:25

Hello , I also want to do same . I have access A button pressed in ConvAIInputManager and Passed IsTalkKeyHold () mehtod . and setting UI ON & OFF on X button . WHen i am running in Oculus she still not listen and dialog box not opening . WHat i am missing ?

Images:


Reply by nestedmango | 2024-05-07 00:49:08

I want to make it work with VRIF

Reply by nestedmango | 2024-05-07 01:10:08

Please reply when you come online . It is urgent .

Reply by nestedmango | 2024-05-07 01:15:08

Checking with this code private void Update()
{
if (InputBridge.Instance.AButton)
{
/// CALL LISTEN
// WasTalkKeyPressed();
message.text = “A button pressed”;
IsTalkKeyHeld();
}else
{
WasTalkKeyReleased();
}
}

Reply by nestedmango | 2024-05-07 01:16:09

dialog Q & ans box is not coming