Reply by lucacorsi | 2023-12-22 10:53:22
THANK YOU
Reply by lucacorsi | 2023-12-22 10:53:22
THANK YOU
Reply by lucacorsi | 2023-12-22 10:53:27
OMG CHE FIGATA
Reply by lucacorsi | 2023-12-22 10:53:33
HAHAHAHAHA
Reply by lucacorsi | 2023-12-22 10:53:55
FANTASTICO! thank you, really
Reply by lucacorsi | 2023-12-22 10:54:21
where are you from?
Reply by lucacorsi | 2023-12-22 10:54:31
ooooh ookay!
Reply by lucacorsi | 2023-12-22 10:54:37
figo!
Reply by lucacorsi | 2023-12-22 10:54:52
i don’t now what i can write in english
Reply by lucacorsi | 2023-12-22 10:54:54
xD
Reply by lucacorsi | 2023-12-22 10:55:07
yes
Reply by lucacorsi | 2023-12-22 10:55:12
i use google translate
Reply by lucacorsi | 2023-12-22 10:55:27
yes, i’m go to write right now
Reply by lucacorsi | 2023-12-22 10:55:58
yeah, it’s better xD
Reply by lucacorsi | 2023-12-22 10:56:15
okay, i close the vocal
Reply by lucacorsi | 2023-12-22 10:56:25
a dopo!
Reply by nestedmango | 2024-05-07 00:48:25
Hello , I also want to do same . I have access A button pressed in ConvAIInputManager and Passed IsTalkKeyHold () mehtod . and setting UI ON & OFF on X button . WHen i am running in Oculus she still not listen and dialog box not opening . WHat i am missing ?
Images:
Reply by nestedmango | 2024-05-07 00:49:08
I want to make it work with VRIF
Reply by nestedmango | 2024-05-07 01:10:08
Please reply when you come online . It is urgent .
Reply by nestedmango | 2024-05-07 01:15:08
Checking with this code private void Update()
{
if (InputBridge.Instance.AButton)
{
/// CALL LISTEN
// WasTalkKeyPressed();
message.text = “A button pressed”;
IsTalkKeyHeld();
}else
{
WasTalkKeyReleased();
}
}
Reply by nestedmango | 2024-05-07 01:16:09
dialog Q & ans box is not coming