# Disable Convai easy & Emotions

**URL:** <https://forum.convai.com/t/disable-convai-easy-emotions/1810>\
**Category:** Unity SDK\
**Tags:** unity, question\
**Created:** [October 2, 2024, 11:14am UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810 "2024-10-02T11:14:48Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 2, 2024, 11:14am UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810/1 "2024-10-02T11:14:48Z")

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**Original Discord Post by entropia3d | 2024-10-02 11:14:48**

Good Morning, I want to give the player the option to switch from AI to classic conversation and cut the online line.  
What would be the best way, which convai component or whatever would I have to disable?  
One more question:  
The Convai Lypsync Script, I have already created a Viseme Effector List for my custom character. The documentation says that Convai already provides emotions, but there is no further description, can they already be applied? I only see an element list in the script. My character has Emotion Blendshapes.

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 2, 2024, 11:48am UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810/2 "2024-10-02T11:48:59Z")

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**Reply by k3kalinix | 2024-10-02 11:48:59**

Hello \<@317236362355015680\>,

Create a parent game object and add all Convai related game objects as a child object.

This way, whenever you want to use Convai, you can activate this parent game object.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 2, 2024, 11:49am UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810/3 "2024-10-02T11:49:44Z")

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**Reply by k3kalinix | 2024-10-02 11:49:44**

Right now we are only showing Emotions but there is no implementation. It is up to the users to use these Emotions.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 2, 2024, 11:50am UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810/4 "2024-10-02T11:50:41Z")

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**Reply by k3kalinix | 2024-10-02 11:50:41**

**Images:**  
 ![image.png](https://canada1.discourse-cdn.com/flex004/uploads/convai/optimized/2X/3/345c4cb223665dd2ed157624a560f0c55161e4f9_2_690x58.png)

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 2, 2024, 11:57am UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810/5 "2024-10-02T11:57:22Z")

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**Reply by entropia3d | 2024-10-02 11:57:22**

To 1, OK, I had actually already prepared that, thank you.  
To Emotions, I don’t understand v0, how can I grab the showed emotion. No problem to implement myself.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 2, 2024, 11:59am UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810/6 "2024-10-02T11:59:52Z")

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**Reply by k3kalinix | 2024-10-02 11:59:52**

ConvaiLipSync.cs

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 2, 2024, 12:00pm UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810/7 "2024-10-02T12:00:10Z")

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**Reply by k3kalinix | 2024-10-02 12:00:10**

**Images:**

 ![image.png](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/2X/1/13be61710030f9024c445b860a93814987b84656.png)

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 2, 2024, 12:05pm UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810/8 "2024-10-02T12:05:42Z")

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**Reply by entropia3d | 2024-10-02 12:05:42**

OK, it seems I have to analyze the ConvaiLipSync script. 😉

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 2, 2024, 12:06pm UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810/9 "2024-10-02T12:06:03Z")

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**Replying to entropia3d’s Message**

> **Reply by entropia3d | 2024-10-02 12:05:42**  
> OK, it seems I have to analyze the ConvaiLipSync script. 😉

**Reply by k3kalinix | 2024-10-02 12:06:03**

Just check this method.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 2, 2024, 12:06pm UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810/10 "2024-10-02T12:06:28Z")

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**Reply by k3kalinix | 2024-10-02 12:06:28**

“newEmotions” is a list

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [October 2, 2024, 12:07pm UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810/11 "2024-10-02T12:07:18Z")

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**Reply by entropia3d | 2024-10-02 12:07:18**

OK, Thanks so far.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 25, 2024, 12:14pm UTC](https://forum.convai.com/t/disable-convai-easy-emotions/1810/12 "2024-11-25T12:14:24Z")

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This conversation happened on the Convai Discord Server, so this post will be closed.
