# Error Important Unreal pluging can't connect instantly disconnect

**URL:** <https://forum.convai.com/t/error-important-unreal-pluging-cant-connect-instantly-disconnect/6586>\
**Category:** Unreal Engine Plugin\
**Tags:** unreal-engine\
**Created:** [September 28, 2026, 2:49pm UTC](https://forum.convai.com/t/error-important-unreal-pluging-cant-connect-instantly-disconnect/6586 "2026-09-28T14:49:14Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![bixer](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/bixer/32/6984_2.png) [@bixer](https://forum.convai.com/u/bixer)\
**Post date:** [September 28, 2026, 2:49pm UTC](https://forum.convai.com/t/error-important-unreal-pluging-cant-connect-instantly-disconnect/6586/1 "2026-09-28T14:49:14Z")

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### What do you need help with?

Bug report

### Installation method

FAB

### Issue area

Connection / WebRTC

### Impact

Blocker - I cannot continue

### Unreal Engine version

5.7

### Convai Unreal Engine Plugin version

4.0.0

### Project setup

Not sure

### Target platform

Unreal Editor

### Where does it happen?

Both sample and custom project

### Short summary

Disconnect instantly

### What happened?

When i try to use the app or project with the character the server instantly disconnect

### Unreal logs or error messages

LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)  
LogWindows: File ‘aqProf.dll’ does not exist  
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).  
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)  
LogWindows: File ‘VtuneApi.dll’ does not exist  
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)  
LogWindows: File ‘VtuneApi32e.dll’ does not exist  
LogWindows: Started CrashReportClient (pid=33484)  
LogWindows: Enabling Tpause support  
LogWindows: Custom abort handler registered for crash reporting.  
LogInit: Display: Running engine for game: MetaHumans  
LogCore: UTS: Unreal Trace Server launched successfully  
LogTrace: Initializing trace…  
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’  
LogCore: No trace connection. Tracing to in-memory cache.  
LogTrace: Display: Control listening on port 1985  
LogTrace: Finished trace initialization.  
LogCsvProfiler: Display: Metadata set : platform=“Windows”  
LogCsvProfiler: Display: Metadata set : config=“Development”  
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.7-CL-51494982”  
LogCsvProfiler: Display: Metadata set : engineversion=“5.7.4-51494982+++UE5+Release-5.7”  
LogCsvProfiler: Display: Metadata set : enginereleaseversion=“5.7.4”  
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (25H2) [10.0.26200.9550] "  
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|12th Gen Intel(R) Core™ i9-12900KF”  
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”  
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”  
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”  
LogCsvProfiler: Display: Metadata set : asan=“0”  
LogCsvProfiler: Display: Metadata set : mergedmodules=“0”  
LogCsvProfiler: Display: Metadata set : commandline=”" “C:\Users\Utente\Documents\Unreal Projects\MetaHumans\MetaHumans.uproject”“”  
LogCsvProfiler: Display: Metadata set : loginid=“e3459c8148119c3d1ae343bcb76ae829”  
LogCsvProfiler: Display: Metadata set : llm=“0”  
LogStats: Stats thread started at 0.574477  
LogPluginManager: Display: By default, prioritizing project plugin (../../../../../../Users/Utente/Documents/Unreal Projects/MetaHumans/Plugins/AIforNPCb346e0c968b9V8/ConvAI.uplugin) over the corresponding engine version (../../../Engine/Plugins/Marketplace/AIforNPCb346e0c968b9V8/ConvAI.uplugin).  
LogPluginManager: Display: By default, prioritizing project plugin (../..

### I checked the relevant documentation, resources, and similar forum posts before posting.

on

### I confirm that I did not include API keys, tokens, passwords, secrets, private character data, private conversation logs, or customer data.

on

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 28, 2026, 3:01pm UTC](https://forum.convai.com/t/error-important-unreal-pluging-cant-connect-instantly-disconnect/6586/2 "2026-09-28T15:01:44Z")

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Could you please reinstall the plugin from our Github?

> **[Install the Convai plugin | Convai Documentation](https://docs.convai.com/api-docs/plugins-and-integrations/convai-unreal-engine-plugin/getting-started/install-the-convai-plugin#github-releases)**
>
> Fab provides stable, launcher-managed builds. Updates arrive less frequently than GitHub but require no manual file management. | Install the Convai Unreal Engine plugin from Fab or GitHub Releases, enable it in your project, and restart the Unreal...

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<div class="post-metadata">

**Author:** ![bixer](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/bixer/32/6984_2.png) [@bixer](https://forum.convai.com/u/bixer)\
**Post date:** [September 28, 2026, 3:36pm UTC](https://forum.convai.com/t/error-important-unreal-pluging-cant-connect-instantly-disconnect/6586/3 "2026-09-28T15:36:51Z")

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I have to stick with the same plugin version, especially since I already have some apps exported using it.

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<div class="post-metadata">

**Author:** ![bixer](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/bixer/32/6984_2.png) [@bixer](https://forum.convai.com/u/bixer)\
**Post date:** [September 28, 2026, 3:39pm UTC](https://forum.convai.com/t/error-important-unreal-pluging-cant-connect-instantly-disconnect/6586/4 "2026-09-28T15:39:16Z")

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i use the version 4.0.0 beta 15

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 28, 2026, 7:35pm UTC](https://forum.convai.com/t/error-important-unreal-pluging-cant-connect-instantly-disconnect/6586/5 "2026-09-28T19:35:51Z")

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Could you please share the full logs?

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<div class="post-metadata">

**Author:** ![bixer](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/bixer/32/6984_2.png) [@bixer](https://forum.convai.com/u/bixer)\
**Post date:** [September 29, 2026, 7:08am UTC](https://forum.convai.com/t/error-important-unreal-pluging-cant-connect-instantly-disconnect/6586/6 "2026-09-29T07:08:07Z")

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I found the cause of the problem. Yesterday, after 6:00 PM, my application stopped working on my main account. I believe this is because I used up all my API tokens by mistake.  
I have an application running in a museum, and it is currently not working. I know this application doesn’t use the API directly but use only “Interaction Usage”, and when my account runs out of API credits, all of my applications stop working. Is this a bug, or is it intended behavior?  
If it is intended, can I buy more API credits so that my application works again as soon as possible?  
This is extremely urgent, because the museum is open today and the application is currently down.  
Thank you very much for your help.  
Kind regards,  
Bixer

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<div class="post-metadata">

**Author:** ![bixer](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/bixer/32/6984_2.png) [@bixer](https://forum.convai.com/u/bixer)\
**Post date:** [September 29, 2026, 8:43am UTC](https://forum.convai.com/t/error-important-unreal-pluging-cant-connect-instantly-disconnect/6586/7 "2026-09-29T08:43:18Z")

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I’m not sure how it happened, but I fixed the issue by logging out of my account and logging back in. The new application now works exactly as it did before. However, my older applications no longer work. I suspect it was some kind of bug.

Could you please look into it? I have applications installed in museums, so I need to be sure this won’t happen again and that the older apps can be restored.

Thank you very much for your availability and support. I look forward to hearing from you.

Kind regards,  
Bixer
