In the VRTemplate the location of the player is in the camera component if I’m not mistaken, the camera component is a child of VROrigin (the default scene root component), which is in itself a child of VRPawn (the owner actor). I don’t know much about First Person Template, but apparently for FPT:
- The
Characteractor’s root/capsule location is effectively the player location. - The camera is attached somewhere above the capsule.
- Movement updates the actor/capsule transform directly.
So the Get Distance To function (and other distance functions) will behave differently