# How do we make the chatbot interact without the players facing them?

**URL:** <https://forum.convai.com/t/how-do-we-make-the-chatbot-interact-without-the-players-facing-them/1049>\
**Category:** Unreal Engine Plugin\
**Tags:** question, unreal-engine\
**Created:** [April 22, 2024, 2:29am UTC](https://forum.convai.com/t/how-do-we-make-the-chatbot-interact-without-the-players-facing-them/1049 "2024-04-22T02:29:40Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [April 22, 2024, 2:29am UTC](https://forum.convai.com/t/how-do-we-make-the-chatbot-interact-without-the-players-facing-them/1049/1 "2024-04-22T02:29:40Z")

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**Original Discord Post by flybirdbird | 2024-04-22 02:29:40**

I get the message “approach the character to talk” when the player turns away from the chatbot. How can I enable conversation even when the player is not facing toward the chatbot? Thank you!

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [April 22, 2024, 3:19pm UTC](https://forum.convai.com/t/how-do-we-make-the-chatbot-interact-without-the-players-facing-them/1049/2 "2024-04-22T15:19:12Z")

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**Reply by freezfast | 2024-04-22 15:19:12**

Hi \<@991445017346449448\>, I recommend you read this [guide](https://docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides-v2-under-development/getting-started/simple-talking-cube) to understand the plugin components and then you can add your way of communicating with the character and customize the whole thing however you would like

**Embedded Content:**  
**Simple Talking Cube | Documentation**  
A minimal from scratch example to get you familiar with the plugin main components.  
Link: [Simple Talking Cube | Documentation](https://docs.convai.com/api-docs/plugins-and-integrations/unreal-engine/guides-v2-under-development/getting-started/simple-talking-cube)

 ![Thumbnail](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/1X/4a2ba08927eff0ef507b598acbeaa5c0a146481b.png)

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [April 26, 2024, 2:09am UTC](https://forum.convai.com/t/how-do-we-make-the-chatbot-interact-without-the-players-facing-them/1049/3 "2024-04-26T02:09:29Z")

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**Reply by therealurself | 2024-04-26 02:09:29**

Maybe change the interact logic from using Raycast to trigger based

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 25, 2024, 12:15pm UTC](https://forum.convai.com/t/how-do-we-make-the-chatbot-interact-without-the-players-facing-them/1049/4 "2024-11-25T12:15:12Z")

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This conversation happened on the Convai Discord Server, so this post will be closed.
