Reply by k3kalinix | 2024-07-17 18:22:55
2.1.0
Reply by k3kalinix | 2024-07-17 18:22:55
2.1.0
Reply by lukefoster007 | 2024-07-17 18:25:52
yes
Reply by lukefoster007 | 2024-07-17 18:27:53
i have customized the convai demo scene, my app is a single screen with just avayar at the center
Reply by lukefoster007 | 2024-07-17 18:28:15
does updating the plugib will effect it?
Reply by lukefoster007 | 2024-07-17 18:34:05
<@1023671043287699568>
Reply by k3kalinix | 2024-07-17 18:34:08
Okay
Reply by k3kalinix | 2024-07-17 18:34:11
Give me a minute
Reply by k3kalinix | 2024-07-17 18:34:15
let me find old example posts
Reply by lukefoster007 | 2024-07-17 18:35:13
okay, thanks
Reply by k3kalinix | 2024-07-17 18:37:34
<linker>
<assembly fullname="UnityEngine">
<type fullname="UnityEngine.Application" preserve="fields">
<property name="platform"/>
</type>
</assembly>
</linker>
#if UNITY_EDITOR && UNITY_IOS
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
public class BuildIos : MonoBehaviour
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string path)
{
var projectPath = PBXProject.GetPBXProjectPath(path);
var project = new PBXProject();
project.ReadFromString(File.ReadAllText(projectPath));
#if UNITY_2019_3_OR_NEWER
var targetGuid = project.GetUnityFrameworkTargetGuid();
#else
var targetGuid = project.TargetGuidByName(PBXProject.GetUnityTargetName());
#endif
project.AddFrameworkToProject(targetGuid, "libz.tbd", false);
project.SetBuildProperty(targetGuid, "ENABLE_BITCODE", "NO");
File.WriteAllText(projectPath, project.WriteToString());
}
}
#endif
GRPC DLL LINK: Dropbox
Reply by lukefoster007 | 2024-07-17 18:41:00
i have one more quick question, will i lose my work in demo scene if i update the package?
Reply by k3kalinix | 2024-07-17 18:42:17
Yes, it is a big update.
Reply by lukefoster007 | 2024-07-17 18:42:48
oh okay
Reply by lukefoster007 | 2024-07-17 18:43:39
where should i add dll files
Reply by lukefoster007 | 2024-07-17 18:44:00
btw, my error is related to lib_burst_generated.cpp
Replying to lukefoster007’s Message
Reply by lukefoster007 | 2024-07-17 18:43:39
where should i add dll files
Reply by k3kalinix | 2024-07-17 18:45:27
Scripts / Editor
Reply by lukefoster007 | 2024-07-17 18:49:22
Assets/Scripts/Editor?
Reply by lukefoster007 | 2024-07-17 18:50:01
or Assets/Convai/Scripts/Editor?
Reply by lukefoster007 | 2024-07-17 18:50:40
Assets/link.xml
or Assets/Convai/link.xml?
Replying to lukefoster007’s Message
Reply by lukefoster007 | 2024-07-17 18:50:40
Assets/link.xml
or Assets/Convai/link.xml?
Reply by k3kalinix | 2024-07-17 18:50:49
.