Reply by raymondedmund | 2024-07-17 17:51:21
Because of Reallusion’s bone structure organisation, we use the lower jaw bone, otherwise the character talks and “lip syncs” without actually opening the mouth
I am not exactly sure why the mustache issue is happening. My best guess is that the mustache is a separate entity not attached to the upper lip blendshapes. We can check by seeing if the Hierarchy of the model in Unity has the mouth and mustache separately. If that is indeed the case, we can check if mustache has the necessary blendshapes for appropriate lip sync, and then modify the script accordingly
Reply by ragnarockfb97 | 2024-07-18 07:22:41
I’ve made my 3D modelist export the same character from Character Creator without the moustache, I’ll let you know in a second if the upper lip moves or not
<@389522858386128918> Here are a few documentation pages to help you through the lip sync process. The Reallusion documentation isn’t great on explaining how to update the blendshapes, so if your character artist needs any help, please feel free to set up another call and I’d be happy to show the process
Embedded Content: Adding Lip-Sync to your Character | Documentation
Learn to add lip sync to your Unity characters using Convai. Improve realism and interactivity.
Link: Adding Lip-Sync to your Character | Documentation
Good morning. My 3D artist did put the CC4+ facial profile as you instructed us and, in fact, our character and the Amelia NPC have the same face blends, but it still has the same effect
I’ve also tried changing the value I showed you in the call here and the result is as shown. Also, our character still isn’t moving his lips, only the jaw