# Lip Sync in Italian

**URL:** <https://forum.convai.com/t/lip-sync-in-italian/3708>\
**Category:** Voice, Speech & Language\
**Tags:** unreal-engine, question\
**Created:** [April 24, 2025, 3:40pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708 "2025-04-24T15:40:19Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![novahuman](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/novahuman/32/3704_2.png) [@novahuman](https://forum.convai.com/u/novahuman)\
**Post date:** [April 24, 2025, 3:40pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708/1 "2025-04-24T15:40:19Z")

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Hello,

We’re using convai plugin in unreal, and we noticed that, especially in italian, the lipsync is not accurate at all.. it just generates random mouth moviments.

There is any way to improve it?

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [April 24, 2025, 4:23pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708/2 "2025-04-24T16:23:08Z")

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Hello @novahuman,

This could be related to the specific voice you’re using. Could you please share which voice you’re currently using and the Character ID?

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**Author:** ![novahuman](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/novahuman/32/3704_2.png) [@novahuman](https://forum.convai.com/u/novahuman)\
**Post date:** [April 24, 2025, 4:29pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708/3 "2025-04-24T16:29:51Z")

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ID: 7d6a442e-069e-11f0-b700-42010a7be01a

RyanMultilingual Male American English Voice

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**Author:** ![novahuman](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/novahuman/32/3704_2.png) [@novahuman](https://forum.convai.com/u/novahuman)\
**Post date:** [April 24, 2025, 4:43pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708/4 "2025-04-24T16:43:58Z")

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I tested different voices - included Eleven Labs and still facing the same issue

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [April 24, 2025, 5:15pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708/5 "2025-04-24T17:15:22Z")

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@novahuman, Could you please try testing your character using the Video Call feature on [convai.com](https://www.convai.com/)? Just click on your character, then use the video call icon on the right side (character thumbnail).

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [April 24, 2025, 5:38pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708/7 "2025-04-24T17:38:45Z")

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So, I would say it worked as expected.

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**Author:** ![novahuman](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/novahuman/32/3704_2.png) [@novahuman](https://forum.convai.com/u/novahuman)\
**Post date:** [April 24, 2025, 5:45pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708/8 "2025-04-24T17:45:05Z")

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Did you make some fix on the male character? and - this will affect also the plugin in unreal?

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<div class="post-metadata">

**Author:** ![novahuman](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/novahuman/32/3704_2.png) [@novahuman](https://forum.convai.com/u/novahuman)\
**Post date:** [April 24, 2025, 5:49pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708/9 "2025-04-24T17:49:18Z")

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This is the same character ID in unreal - and as you can see here the lipsync is not accurate at all.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [April 24, 2025, 5:56pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708/10 "2025-04-24T17:56:06Z")

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Thanks for your update.

Just to clarify, the Avatar Studio on [convai.com](http://convai.com) uses client-side lip sync, which provides the best visual accuracy. However, the Unreal Engine plugin and SDKs rely on server-based lip sync, which may not achieve the same quality, especially with non-English utterances.

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<div class="post-metadata">

**Author:** ![novahuman](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/novahuman/32/3704_2.png) [@novahuman](https://forum.convai.com/u/novahuman)\
**Post date:** [April 24, 2025, 5:58pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708/11 "2025-04-24T17:58:36Z")

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There is any way to improve the lip-sync in unreal engine that you can advice?

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [April 24, 2025, 6:07pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708/12 "2025-04-24T18:07:25Z")

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Unfortunately, no.

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<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/1X/e60ef96aa7334c5ccf6682f6c6dbc20fcfa96b49.png) [@system](https://forum.convai.com/u/system)\
**Post date:** [May 24, 2025, 6:08pm UTC](https://forum.convai.com/t/lip-sync-in-italian/3708/13 "2025-05-24T18:08:12Z")

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