The LipSync Sample does not include advanced Actions such as locomotion or movement to a target object.
At the moment, if you want the character to move to a cube, you need to implement the movement/locomotion behavior yourself through the Actions system.
We plan to add more Actions-related samples in future versions of the SDK.
Are there any samples / videos available showing you how to setup?
I tried the Action Debug Window to monitor what is going on, and when I press move to the character will actualy jump direct to the cube location.
I Added some more targets and actions (walk to) and that will work if you inject them in de debug windows, only character will not walk or move it will jump directly to the target location, no animation. also if I ask the charater to walk or move to a location it tels me it will, however will not.
Any hint’s clue’s where to look for this?
Thanks for your fast support
The response you are seeing is generated by the LLM. For the character to actually move, the Action needs to be connected to the correct Action Executor and movement/animation logic in Unity.
We are currently working on video tutorials for Actions, and they will be published in the future. For now, please refer to the Actions documentation here:
Locomotion is a more complex setup. You need to provide an appropriate Action Executor, movement logic, target handling, and the required walk animations. Otherwise, the Action may be detected, but the character will not physically walk to the target.