LipSync Sample in VR (Quest 3) does not start actions

What do you need help with?

Question

Installation method

UPM

Issue area

Lip Sync / Facial Animation

Impact

Normal - something is not working as expected

Unity version

6000.4.5f1

Convai Unity SDK version

4.4.1

Target platform

Android

Where does it happen?

Both sample and custom scene

Short summary

When I talk to the Character she explains me about the cube’s and want to move to a cube, however that action is not performed.

What happened?

Character say’s she is walking toward the cube however does not move.

What did you expect?

I expect here to move to the cube

I checked the relevant documentation, resources, and similar forum posts before posting.

on

I confirm that I did not include API keys, tokens, passwords, secrets, private character data, private conversation logs, or customer data.

on

The LipSync Sample does not include advanced Actions such as locomotion or movement to a target object.

At the moment, if you want the character to move to a cube, you need to implement the movement/locomotion behavior yourself through the Actions system.

We plan to add more Actions-related samples in future versions of the SDK.

Are there any samples / videos available showing you how to setup?
I tried the Action Debug Window to monitor what is going on, and when I press move to the character will actualy jump direct to the cube location.
I Added some more targets and actions (walk to) and that will work if you inject them in de debug windows, only character will not walk or move it will jump directly to the target location, no animation. also if I ask the charater to walk or move to a location it tels me it will, however will not.
Any hint’s clue’s where to look for this?
Thanks for your fast support

The response you are seeing is generated by the LLM. For the character to actually move, the Action needs to be connected to the correct Action Executor and movement/animation logic in Unity.

We are currently working on video tutorials for Actions, and they will be published in the future. For now, please refer to the Actions documentation here:

Locomotion is a more complex setup. You need to provide an appropriate Action Executor, movement logic, target handling, and the required walk animations. Otherwise, the Action may be detected, but the character will not physically walk to the target.

Thanks looking forward to the video.