What do you need help with?
Bug report
Installation method
Not sure
Issue area
Character Setup
Impact
Major - a core flow is broken
Unreal Engine version
5.6.1
Convai Unreal Engine Plugin version
4.0.0-beta.24
Character ID
151e8062-7518-11f1-941e-42010a7be02f
Project setup
Blueprint
Target platform
Unreal Editor
Where does it happen?
Custom project
Short summary
MetaHuman character snaps to ground / stands on objects on Play, won’t stay at its placed coordinate
What happened?
My Convai MetaHuman character will not stay at its placed coordinate. On Play it immediately snaps down to the ground, and if there are other objects nearby it stands on top of them instead of staying put. The problem gets worse at large scale.
I disabled physics, gravity, and collision entirely, but it still happens. I also tested in an empty level with only the character and nothing else — it STILL snaps to the ground. So it seems to come from the Convai component itself, not from my scene.
Already tried, none of them fixed it:
- Physics Asset bodies set to Kinematic
- Simulate Physics off
- NoCollision on Body and Face
- Anim Class set to None
- Actions off
- No movement component on the actor
- Disabled all BeginPlay logic
- Empty level test (character alone) — still snaps to ground
Setup:
- UE 5.6.1
- Convai plugin 4.0.0-beta.24
- In-engine MetaHuman (5.6)
- Character parent class: Actor, with BP_ConvaiChatbotComponent + ConvaiFaceSync
- Character ID: 151e8062-7518-11f1-941e-42010a7be02f
Questions:
- Is there a way to disable Convai’s automatic ground-snapping so the character stays fixed at its placed transform?
- Is this a known issue in 4.0.0-beta.24? Is there a stable release you’d recommend?
What did you expect?
The character should stay exactly at the transform where I placed it in the level, unaffected by other actors, while conversation still works normally.
This is for an art installation: the surrounding sun/planet objects are meant to fly around via physics and gravity, but the character itself must stay perfectly still at its coordinate.
Steps to reproduce
- Create a MetaHuman (in-engine 5.6), Blueprint parent class Actor
- Add BP_ConvaiChatbotComponent and ConvaiFaceSync
- Disable Simulate Physics, set collision to NoCollision, set Physics Asset bodies to Kinematic, Anim Class = None
- Place the character at a coordinate above the ground
- Press Play — the character snaps down to the ground / stands on nearby objects instead of staying at its coordinate
Screenshots, recording, logs, or minimal repro
I checked the relevant documentation, resources, and similar forum posts before posting.
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I confirm that I did not include API keys, tokens, passwords, secrets, private character data, private conversation logs, or customer data.
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