# Methuman Head Detached Issue

**URL:** <https://forum.convai.com/t/methuman-head-detached-issue/1780>\
**Category:** Unreal Engine Plugin\
**Tags:** question, unreal-engine\
**Created:** [September 27, 2024, 2:01pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780 "2024-09-27T14:01:10Z")\
**Posts on this page:** 17\
**Page:** 1

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:01pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/1 "2024-09-27T14:01:10Z")

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**Original Discord Post by gamedevmaster | 2024-09-27 14:01:10**

Hi, When we apply facial animation to the MetaHuman, the head detaches from the body. Here is a picture where you can see the issue:

**Images:**

 ![Screenshot_2024-09-27_185858.png](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/2X/d/db913cb62e65022d83c7356852eab74958ce8de2.jpeg)

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:01pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/2 "2024-09-27T14:01:43Z")

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**Reply by gamedevmaster | 2024-09-27 14:01:43**

\<@1023671043287699568\> \<@365628745886859267\>

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:02pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/3 "2024-09-27T14:02:28Z")

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**Reply by freezfast | 2024-09-27 14:02:28**

Hi \<@1074631217783250984\>, are you using Convai Face Animation blueprint and if so did you do any changes over it?

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:02pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/4 "2024-09-27T14:02:57Z")

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**Replying to freezfast’s Message**

> **Reply by freezfast | 2024-09-27 14:02:28**  
> Hi \<@1074631217783250984\>, are you using Convai Face Animation blueprint and if so did you do any changes over it?

**Reply by gamedevmaster | 2024-09-27 14:02:57**

yes we are using Convai Face Animation BP.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:03pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/5 "2024-09-27T14:03:19Z")

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**Reply by freezfast | 2024-09-27 14:03:19**

have you made any changes to the bp? or to the constructor script of the MetaHuman?

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:04pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/6 "2024-09-27T14:04:02Z")

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**Replying to freezfast’s Message**

> **Reply by freezfast | 2024-09-27 14:03:19**  
> have you made any changes to the bp? or to the constructor script of the MetaHuman?

**Reply by gamedevmaster | 2024-09-27 14:04:02**

No!

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:04pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/7 "2024-09-27T14:04:28Z")

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**Reply by freezfast | 2024-09-27 14:04:28**

Do you have any other metahuman without this issue that we can compare with?

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:06pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/8 "2024-09-27T14:06:23Z")

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**Reply by gamedevmaster | 2024-09-27 14:06:23**

This issue occurs when we apply facial animation in the NPC blueprint. For example, playing an animation like anger using Convai Actions causes the problem. However, body animations work fine.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:07pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/9 "2024-09-27T14:07:45Z")

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**Reply by freezfast | 2024-09-27 14:07:45**

I see, but how are you applying the facial animation, basically I am looking for any steps to follow in order to replicate the issue

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:17pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/10 "2024-09-27T14:17:38Z")

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**Replying to freezfast’s Message**

> **Reply by freezfast | 2024-09-27 14:07:45**  
> I see, but how are you applying the facial animation, basically I am looking for any steps to follow in order to replicate the issue

**Reply by gamedevmaster | 2024-09-27 14:17:38**

We are just using the Play Montage node and providing our animation in the montage to play.

**Images:**

 ![Screenshot_2024-09-27_191447.png](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/2X/6/65eb133268bcde09d4983d26dd5eec1c8b099197.png)

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:30pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/11 "2024-09-27T14:30:16Z")

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**Reply by freezfast | 2024-09-27 14:30:16**

ahh I see now what you’re trying to do, to do that you would need to apply the following changes over the Convai Face Animation Blueprint

**Images:**

 ![image.png](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/2X/9/9d466145a7c7ad8525888d48fb5fa2c327822933.jpeg)

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:30pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/12 "2024-09-27T14:30:24Z")

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**Reply by freezfast | 2024-09-27 14:30:24**

then the montage would work

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:37pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/13 "2024-09-27T14:37:11Z")

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**Replying to freezfast’s Message**

> **Reply by freezfast | 2024-09-27 14:30:16**  
> ahh I see now what you’re trying to do, to do that you would need to apply the following changes over the Convai Face Animation Blueprint

**Reply by gamedevmaster | 2024-09-27 14:37:11**

No, the same problem persists. The montage was working fine, and I had already added the Default Slot node to play the montage, but the head still detaches from the body.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:39pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/14 "2024-09-27T14:39:12Z")

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**Reply by freezfast | 2024-09-27 14:39:12**

You need to add the layered blend node as well with the same config as in above image

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:40pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/15 "2024-09-27T14:40:10Z")

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**Reply by freezfast | 2024-09-27 14:40:10**

Ensure you have the very same setup as above, and ensure you removed the original default slot you have added, basically start with a fresh Convai face animation bp

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [September 27, 2024, 2:40pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/16 "2024-09-27T14:40:39Z")

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**Replying to freezfast’s Message**

> **Reply by freezfast | 2024-09-27 14:40:10**  
> Ensure you have the very same setup as above, and ensure you removed the original default slot you have added, basically start with a fresh Convai face animation bp

**Reply by gamedevmaster | 2024-09-27 14:40:39**

okay thanks let me check.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 25, 2024, 12:14pm UTC](https://forum.convai.com/t/methuman-head-detached-issue/1780/17 "2024-11-25T12:14:23Z")

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This conversation happened on the Convai Discord Server, so this post will be closed.
