# More Emotional Facial Animation

**URL:** <https://forum.convai.com/t/more-emotional-facial-animation/1294>\
**Category:** Unity SDK\
**Tags:** question, unity\
**Created:** [July 23, 2024, 4:42pm UTC](https://forum.convai.com/t/more-emotional-facial-animation/1294 "2024-07-23T16:42:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [July 23, 2024, 4:42pm UTC](https://forum.convai.com/t/more-emotional-facial-animation/1294/1 "2024-07-23T16:42:53Z")

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**Original Discord Post by paulpowellii | 2024-07-23 16:42:53**

Hello! I am working with a small team who are all just starting in our experimentation with Convai. I’m an animator, and have noticed that in conversation, some of the blendshapes on character’s faces are being ignored when they are speaking. When you create a character on the Convai website and chat with them, you can see their emotional states under “State of Mind.” Is it possible to maybe expose/access their State of Mind during runtime, and somehow blend in animations that tweak the blendshapes to make facial expressions that better match their emotions? For example, if they enter “Ecstasy,” using blendshapes to raise the eyebrows and widen the eyes. I realize this is a broad question, but I deeply appreciate anyone taking the time to respond!

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [July 23, 2024, 9:45pm UTC](https://forum.convai.com/t/more-emotional-facial-animation/1294/2 "2024-07-23T21:45:23Z")

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**Reply by k3kalinix | 2024-07-23 21:45:23**

Hello \<@1265031838099963947\>,

State Of Mind, as we mentioned in the documentation, shows the current state of the character. It doesn’t have any other functionality.

However, we are working on a facial expression feature.

Follow our announcement channel for updates.

Documentation: [State of Mind | Documentation](https://docs.convai.com/api-docs/convai-playground/character-creator-tool/state-of-mind)

**Embedded Content:**  
**State of Mind | API Docs**  
Define state of mind for AI characters in Convai. Create nuanced, realistic interactions.  
Link: [State of Mind | Documentation](https://docs.convai.com/api-docs/convai-playground/character-creator-tool/state-of-mind)

 ![Thumbnail](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/2X/4/4194e808a5f8d51733a8f2c5aee2b134442cc034.png)

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 25, 2024, 12:14pm UTC](https://forum.convai.com/t/more-emotional-facial-animation/1294/3 "2024-11-25T12:14:56Z")

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This conversation happened on the Convai Discord Server, so this post will be closed.
