# Readyplayerme Null Reference in Build and Run in Unity

**URL:** <https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153>\
**Category:** Unity SDK\
**Tags:** question, unity\
**Created:** [November 15, 2024, 5:14am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153 "2024-11-15T05:14:32Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 5:14am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/1 "2024-11-15T05:14:32Z")

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**Original Discord Post by gamedev07 | 2024-11-15 05:14:32**

NullReferenceException: Object reference not set to an instance of an object  
ReadyPlayerMe.Core.Editor.GraphicsSettingsUtility.AddPreloadShaderVariants  
i am getting this message every time i build and run in unity

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 6:36am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/2 "2024-11-15T06:36:41Z")

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**Reply by k3kalinix | 2024-11-15 06:36:41**

Hello \<@984122612449968198\> 👋🏻,

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 6:37am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/3 "2024-11-15T06:37:27Z")

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**Reply by k3kalinix | 2024-11-15 06:37:27**

It seems to be related to ReadyPlayerMe SDK. Can you please try the Build option?

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 6:50am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/4 "2024-11-15T06:50:49Z")

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**Reply by gamedev07 | 2024-11-15 06:50:49**

i tryed but its getting stuck and apk is getting crash its is readyplayerme sdk issue but i only added your Convai sdk

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 6:52am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/5 "2024-11-15T06:52:27Z")

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**Reply by k3kalinix | 2024-11-15 06:52:27**

Yes, when you install the Convai SDK, RPM is automatically downloaded from RPM’s Github repository. If you don’t use RPM characters, we can remove them.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 6:58am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/6 "2024-11-15T06:58:00Z")

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**Reply by gamedev07 | 2024-11-15 06:58:00**

ok then i am using cc4 character so can i remove it ?

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 6:58am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/7 "2024-11-15T06:58:13Z")

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**Reply by k3kalinix | 2024-11-15 06:58:13**

Yes

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 6:58am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/8 "2024-11-15T06:58:35Z")

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**Reply by gamedev07 | 2024-11-15 06:58:35**

ok then can please tell me when should i look to remove it ?

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 6:59am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/9 "2024-11-15T06:59:19Z")

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**Reply by k3kalinix | 2024-11-15 06:59:19**

First, back up your project

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 6:59am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/10 "2024-11-15T06:59:24Z")

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**Reply by gamedev07 | 2024-11-15 06:59:24**

okk

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 6:59am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/11 "2024-11-15T06:59:54Z")

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**Reply by k3kalinix | 2024-11-15 06:59:54**

Assets\Convai\Scripts\Editor\CustomPackage

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:00am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/12 "2024-11-15T07:00:00Z")

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**Reply by k3kalinix | 2024-11-15 07:00:00**

ReadyPlayerMeImporter.cs

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:00am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/13 "2024-11-15T07:00:05Z")

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**Reply by k3kalinix | 2024-11-15 07:00:05**

Delete this.

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:02am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/14 "2024-11-15T07:02:16Z")

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**Reply by gamedev07 | 2024-11-15 07:02:16**

ok thank you brother i quickly process and get back

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:09am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/15 "2024-11-15T07:09:33Z")

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**Reply by gamedev07 | 2024-11-15 07:09:33**

i did it but there is still readyplayerme in Package so what should i do about it?

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:10am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/16 "2024-11-15T07:10:12Z")

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**Reply by k3kalinix | 2024-11-15 07:10:12**

Yes, of course we have not completed our process, we have to go step by step.

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:12am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/17 "2024-11-15T07:12:00Z")

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**Reply by k3kalinix | 2024-11-15 07:12:00**

Project Settings → Player → Scripting Define Symbols

Delete ReadyPlayerMe

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:15am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/18 "2024-11-15T07:15:39Z")

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**Reply by gamedev07 | 2024-11-15 07:15:39**

ok project got crashed let me restart 😭

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:19am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/19 "2024-11-15T07:19:18Z")

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**Reply by gamedev07 | 2024-11-15 07:19:18**

done this one now?

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:20am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/20 "2024-11-15T07:20:02Z")

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**Reply by k3kalinix | 2024-11-15 07:20:02**

Open the package manager and remove the RPM.

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