# Readyplayerme Null Reference in Build and Run in Unity

**URL:** <https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153>\
**Category:** Unity SDK\
**Tags:** question, unity\
**Created:** [November 15, 2024, 5:14am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153 "2024-11-15T05:14:32Z")\
**Posts on this page:** 18\
**Page:** 2

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:20am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/21 "2024-11-15T07:20:12Z")

</div>

**Reply by gamedev07 | 2024-11-15 07:20:12**

ok

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:21am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/22 "2024-11-15T07:21:10Z")

</div>

**Reply by gamedev07 | 2024-11-15 07:21:10**

sorry but there is no remove option in package manager

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:21am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/23 "2024-11-15T07:21:20Z")

</div>

**Reply by gamedev07 | 2024-11-15 07:21:20**

import and redownload

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:21am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/24 "2024-11-15T07:21:24Z")

</div>

**Reply by k3kalinix | 2024-11-15 07:21:24**

Share a screenshot.

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:21am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/25 "2024-11-15T07:21:37Z")

</div>

**Reply by gamedev07 | 2024-11-15 07:21:37**

**Images:**

 ![image.png](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/1X/5d6742071584e33b1e84d2a4d6132090e71b9f76.png)

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:21am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/26 "2024-11-15T07:21:51Z")

</div>

**Reply by k3kalinix | 2024-11-15 07:21:51**

This is from Asset Store

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:22am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/27 "2024-11-15T07:22:00Z")

</div>

**Reply by k3kalinix | 2024-11-15 07:22:00**

Instead of My Assets,

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:22am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/28 "2024-11-15T07:22:04Z")

</div>

**Reply by k3kalinix | 2024-11-15 07:22:04**

Select In Project

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:22am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/29 "2024-11-15T07:22:07Z")

</div>

**Reply by gamedev07 | 2024-11-15 07:22:07**

go it mb

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:22am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/30 "2024-11-15T07:22:48Z")

</div>

**Reply by gamedev07 | 2024-11-15 07:22:48**

now?

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:23am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/31 "2024-11-15T07:23:21Z")

</div>

**Reply by k3kalinix | 2024-11-15 07:23:21**

Restart the project.

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:23am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/32 "2024-11-15T07:23:24Z")

</div>

**Reply by k3kalinix | 2024-11-15 07:23:24**

And try.

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:24am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/33 "2024-11-15T07:24:48Z")

</div>

**Reply by gamedev07 | 2024-11-15 07:24:48**

ok

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:25am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/34 "2024-11-15T07:25:58Z")

</div>

**Reply by gamedev07 | 2024-11-15 07:25:58**

i will let you now as soon as my build is processed

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:30am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/35 "2024-11-15T07:30:25Z")

</div>

**Reply by gamedev07 | 2024-11-15 07:30:25**

**Images:**

 ![image.png](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/1X/fad24bfb152ad1aecb51fd478cbd4f7886ba7c3a.png)

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:30am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/36 "2024-11-15T07:30:35Z")

</div>

**Reply by gamedev07 | 2024-11-15 07:30:35**

here’s my review for your help

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 15, 2024, 7:34am UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/37 "2024-11-15T07:34:58Z")

</div>

**Reply by k3kalinix | 2024-11-15 07:34:58**

Thank you \<@984122612449968198\> !

---

<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 25, 2024, 12:14pm UTC](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153/38 "2024-11-25T12:14:00Z")

</div>

Closed on November 25, 2024, 12:14pm UTC

This conversation happened on the Convai Discord Server, so this post will be closed.

[Previous page](https://forum.convai.com/t/readyplayerme-null-reference-in-build-and-run-in-unity/2153.md?page=1)
