# UE5 - SB\_Main Chat Widget

**URL:** <https://forum.convai.com/t/ue5-sb-main-chat-widget/1325>\
**Category:** Unreal Engine Plugin\
**Tags:** question, unreal-engine\
**Created:** [July 28, 2024, 10:20am UTC](https://forum.convai.com/t/ue5-sb-main-chat-widget/1325 "2024-07-28T10:20:38Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [July 28, 2024, 10:20am UTC](https://forum.convai.com/t/ue5-sb-main-chat-widget/1325/1 "2024-07-28T10:20:38Z")

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**Original Discord Post by \_nana\_92 | 2024-07-28 10:20:38**

Hello guys, I’ve been delving back into Convai plugin again. Previously, I remember there was a built-in mechanism where the actual SB\_Main chat appears only as you’re nearing or facing the ConvaiBaseCharacter we added in the scene, then it disappears when you face away [with a fluid fade in and out animation]. How can I get that feature back, please? I do not wish to continue seeing the dialogue box as I move around and interact with the rest of the 3D scene, it clashes with my existing UI widgets. Can you please help me here or guide me to a video or a thread if this has already been addressed in the past? Much appreciated. [I’m working with UE5]

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [July 28, 2024, 10:23am UTC](https://forum.convai.com/t/ue5-sb-main-chat-widget/1325/2 "2024-07-28T10:23:29Z")

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**Reply by k3kalinix | 2024-07-28 10:23:29**

Hello \<@710013224245919774\>,

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [July 28, 2024, 10:23am UTC](https://forum.convai.com/t/ue5-sb-main-chat-widget/1325/3 "2024-07-28T10:23:59Z")

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**Reply by k3kalinix | 2024-07-28 10:23:59**

To change the visibility to the chat widget, go to your player blueprint and apply the following blueprints.

**Images:**

 ![image.png](https://canada1.discourse-cdn.com/flex004/uploads/convai/original/2X/9/9a5ec26a3543192128ccbe5e9f4dac7173777489.png)

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [July 28, 2024, 10:24am UTC](https://forum.convai.com/t/ue5-sb-main-chat-widget/1325/4 "2024-07-28T10:24:47Z")

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**Reply by k3kalinix | 2024-07-28 10:24:47**

So you can control it with different events. I used beginplay as an example.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [July 28, 2024, 10:25am UTC](https://forum.convai.com/t/ue5-sb-main-chat-widget/1325/5 "2024-07-28T10:25:33Z")

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**Replying to k3kalinix’s Message**

> **Reply by k3kalinix | 2024-07-28 10:23:59**  
> To change the visibility to the chat widget, go to your player blueprint and apply the following blueprints.

**Reply by \_nana\_92 | 2024-07-28 10:25:33**

Awesome - thank you so much for your prompt response. I’ll go ahead and try that and will let you know if I face any issues.

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<div class="post-metadata">

**Author:** ![K3](https://yyz2.discourse-cdn.com/flex004/user_avatar/forum.convai.com/k3/32/2611_2.png) [@K3](https://forum.convai.com/u/K3)\
**Post date:** [November 25, 2024, 12:14pm UTC](https://forum.convai.com/t/ue5-sb-main-chat-widget/1325/6 "2024-11-25T12:14:54Z")

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This conversation happened on the Convai Discord Server, so this post will be closed.
