Unity Narrative Design

My name is Kerem, and I am currently working on a project using Convai’s tools to create dialogues and interactions for characters. In the narrative design process, I want to trigger a scene transition after the character’s conversation ends. I have a few questions regarding this:

  1. In Unity, which component should I use to trigger a scene transition after the character dialogues are finished? Should I add the Narrative Design Manager or the Narrative Design Trigger component to the NPCs?
  2. After adding the necessary components, how should I structure the scene transition?

Hello @sansar_sungur,

How are you detecting when the conversation has ended?

Actually, after saying hello to the NPC, I want the NPC to tell me that their rabbit is lost and ask for my help in finding it. After I say that I can help, I want the NPC to thank me and end the conversation, then trigger a new function. Can I do this?

Actually, what I want to ask is whether I can determine if a conversation has ended from there. Also, after the conversation ends, I want to switch to another scene in Unity.

You can achieve this using Narrative Design in Convai. Our Narrative Design tutorial video covers this topic in detail:

Narrative Design in Convai

When you have an “End Conversation” section, you can use Unity’s Unity Event system to trigger any action. For example, you can change the scene or execute specific scripts in your project when the conversation ends.

Let us know if you need further clarification!

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