Reply by k3kalinix | 2023-11-14 11:27:31
If you look at our sample demo scene, there are 2 scripts on Player. Add these scripts to the player.
Reply by sirpwnage | 2023-11-28 20:33:45
sorry I noticed this and my project doesn’t have the Convai NPC Manager script neither does the demo scene. Am I just on an old version of the plugin? I’m also doing a hololens2 project so will open my own post just thought i’d ask about the script haha
its a project i’m trying to add convai to but I have it backed up on plastic so I can get the new release. Was also writing my own script to toggle the start and stop listening with an air tap but I ran into a build issue so working on fixing that first
Reply by sirpwnage | 2023-11-28 20:39:01
its a project i’m trying to add convai to but I have it backed up on plastic so I can get the new release. Was also writing my own script to toggle the start and stop listening with an air tap but I ran into a build issue so working on fixing that first
Reply by bernardmasika | 2023-11-29 21:20:14
okay like are you talking about hand tracking, cause this sounds interesting!
Yea as much hand tracking as I can use haha I wanted to make a scalpel tool but unfortunately hololens will only support simple colliders for drawing on them even tho Unity has a detect collision point for the mesh tho I can use it for other things like for convai you will point at a person to have them start listening and stop pointing to stop listening I could do it with triggers but this way they can be anywhere in the room and talk to the ai. I have a simple AI I made in there rn but would love to have a more complex version for better immersion and better speech recognition since the hololens default speech recognition isn’t the best lol. There are some other solutions but convai seemed convenient till I found out it doesn’t work with hololens yet xD hopefully someday soon tho
Reply by sirpwnage | 2023-11-29 22:01:22
Yea as much hand tracking as I can use haha I wanted to make a scalpel tool but unfortunately hololens will only support simple colliders for drawing on them even tho Unity has a detect collision point for the mesh tho I can use it for other things like for convai you will point at a person to have them start listening and stop pointing to stop listening I could do it with triggers but this way they can be anywhere in the room and talk to the ai. I have a simple AI I made in there rn but would love to have a more complex version for better immersion and better speech recognition since the hololens default speech recognition isn’t the best lol. There are some other solutions but convai seemed convenient till I found out it doesn’t work with hololens yet xD hopefully someday soon tho
Reply by bernardmasika | 2023-12-01 16:44:30
you are crazy:raised_hands: <@515599425150648321> i wish to see them, how it works
Reply by bernardmasika | 2023-12-01 17:40:01
<@1023671043287699568> hey man how are you??
I want to have more than one, avatar in the scene, and every avatar to have its own chat, UI which will be showing the conversation
Reply by bernardmasika | 2023-12-01 17:43:53
so i have attach that UI as the child of the avatar, and i thought to do that for the other avatar too, so that if the player talk, to the first one, can go talk to the other