Action config problem

Hi there! I have implemented convai with a metahuman character in my unreal engine 5.6.1 project. Initially, I faced the problem that when giving the character a chain of actions like “bring me the axe” (moves, to, picks up, moves to, drops) the character would stop following the prompt after the first action (picks up; I built an AI move to node into that, so the character moves to the axe, picks it up, stays there). It gave out error codes like error 2 or error 14. When updating the voice, the character would function correctly for a few actions and then stop following actions again (error 14). I read online that this is some sort of timeout issue and that the newest beta plugin version would address this issue. So I installed the new beta plugin (3.6.8 beta 3).

This gave me a first perfect run in which the character followed a long chain of commands and I was already quite excited. However, when restarting the editor game mode, the old problem reoccured, the character stopped after picking up the axe. No error was given out. It appears the action config only read “picks up”, even though the prompt again was to “bring me the axe”.

In the next run the character would not follow any commands anymore, and the action config did not read any actions from the same prompt. How can I fix this issue? It’s really frustrating!

Hello,

Welcome to the Convai Developer Forum!

Please make sure that Parent: BeginPlay is being executed in your NPC Blueprint.

Open your NPC Blueprint → Event Graph → locate Event BeginPlay → right-click and add Call to Parent Function: BeginPlay (or “Add Call to Parent BeginPlay”) and connect it.

After enabling this, restart the editor and test again.