Original Discord Post by heivoll | 2024-09-19 21:18:17
We are setting up a game UI in UE5 where we display the subtitles as speech is coming in - more like TV subtitles than a chatlog/chatbox. However, when using the On Text Received event, it seems that text comes in with a way too short audio duration, and then some durations come in without text later than that. However, there is a mix of incoming and durations that don’t seem correct. Is there a way to set up subtitles that show up as the character are saying them?
Example of incoming text events:
- Text 1: Delay 1.755s
- Text 2: Delay: 2.132s
- Text 3: Delay: 1.42s
- (No text) Delay: 1.5124s
- (No text) Delay: 4.123s
- (No text) Delay: 3.2122s
- (No text) Delay: 4.321s
As far as I can tell there is no way of knowing which delay belongs to which text here.