Blending / stacking actions?

Original Discord Post by budlong | 2024-01-19 17:20:22

is it possible to blend (or stack) two actions?
for example … if i have two actions

  1. wave (upperbody slot only)
  2. walk ( full body slot anim),
    can i tell the NPC to walk and wave at the same time or do i need to make a third action “walk and wave” and trigger both anims in that third action?

Reply by k3kalinix | 2024-01-22 09:31:54

Hello <@989648375492259890>

Reply by k3kalinix | 2024-01-22 09:32:53

Yes, this is not related to separate action. You can do it by using avatar masking.

Reply by budlong | 2024-01-22 17:35:51

can u provide some more insight into the process please?

Replying to budlong’s Message

Reply by budlong | 2024-01-22 17:35:51
can u provide some more insight into the process please?

Reply by k3kalinix | 2024-01-23 11:04:55

Of course, I will inform you about this during the day.

Reply by k3kalinix | 2024-01-24 12:16:50

<@989648375492259890>

Reply by k3kalinix | 2024-01-24 12:16:59

Do you use Unity or Unreal?

Reply by budlong | 2024-01-24 17:04:23

unreal

Reply by k3kalinix | 2024-01-24 17:53:12

Oww, i thought you were using Unity.

Reply by k3kalinix | 2024-01-24 17:53:24

<@&1163218672580575372>

Reply by budlong | 2024-01-24 18:15:14

this post has the unreal tag :wink:

Reply by k3kalinix | 2024-01-24 18:16:39

Yes, we get dozens of questions. Sometimes, unfortunately, the questions get mixed up.

Reply by k3kalinix | 2024-01-24 18:17:18

Sorry for that.

Reply by k3kalinix | 2024-01-25 22:14:57

<@808164597050638367> Can you help?

Reply by freezfast | 2024-01-28 20:22:29

there are some tricks that you can try to get such functionality working, basically, let’s say you want the character to be able to walk and do one of the following in parallel (wave, nod, play music, do nothing), so what we can try is:

  • Add the action walk as follows, Walk and <wave - nod - play music - do nothing>
  • Add the event walk in your character blueprint as in the image attached (we only did it for nod and wave for blueprint simplicity)

Images:

Reply by freezfast | 2024-01-28 20:23:13

Edit: the Walk event should be named Walk and not just Walk in blueprints

Replying to freezfast’s Message

Reply by freezfast | 2024-01-28 20:22:29
there are some tricks that you can try to get such functionality working, basically, let’s say you want the character to be able to walk and do one of the following in parallel (wave, nod, play music, do nothing), so what we can try is:

  • Add the action walk as follows, Walk and <wave - nod - play music - do nothing>
  • Add the event walk in your character blueprint as in the image attached (we only did it for nod and wave for blueprint simplicity)

Reply by budlong | 2024-01-29 01:40:03

ill try this out in the morning, thanks for the example!

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