Blinking not working for my CC4 character & Head Tracking not behaving

Original Discord Post by coltonix. | 2024-10-21 17:00:21

  1. The instilled Amelia character’s blinking works with the same settings and I can tell Amelia was made with CC4 too, so I don’t understand why my own CC4 charcter’s blinking doesn’t work. I followed this tutorial: https://www.youtube.com/watch?v=va-qyFa312g
  2. When performing head tracking, how can I make the character only turn their head and only to some degrees, without their body turning as well? Currently, the body rotates towards the main camera but I don’t want that.

Appreciate your help in advance!

Solutions:

  1. Discord

Images:


Embedded Content:
Creating Lifelike NPCs in Unity with Reallusion CC4 Characters | Co…
By the end of this tutorial, you will have a working @reallusion Character Creator 4 NPC that you can talk to and interact with in a 3D web environment using Unity 3D. We will create a character using Reallusion’s Character Creator 4 and then import that character directly into Unity. Next, we will connect that character to Convai’s AI brain and…
Link: https://www.youtube.com/watch?v=va-qyFa312g

Reply by k3kalinix | 2024-10-21 17:01:25

Hello <@367438775263035402> :wave:t2: ,

Reply by coltonix. | 2024-10-21 17:01:33

Hi K3!!

Reply by k3kalinix | 2024-10-21 17:02:07

You can set the Body Weight to 0 for head tracking.

Replying to k3kalinix’s Message

Reply by k3kalinix | 2024-10-21 17:02:07
You can set the Body Weight to 0 for head tracking.

Reply by coltonix. | 2024-10-21 17:03:02

I did that, but the character still turns their body to me

Images:

Reply by k3kalinix | 2024-10-21 17:03:57

And for Blinking,
Could you please fill the Face Skinned Mesh Renderer with CC_BASE_BODY

Replying to coltonix.'s Message

Reply by coltonix. | 2024-10-21 17:03:02
I did that, but the character still turns their body to me

Reply by k3kalinix | 2024-10-21 17:05:21

What happens when you remove this component?

Replying to k3kalinix’s Message

Reply by k3kalinix | 2024-10-21 17:03:57
And for Blinking,
Could you please fill the Face Skinned Mesh Renderer with CC_BASE_BODY

Reply by coltonix. | 2024-10-21 17:05:37

It seems that it automatically assigned it for me at runtime

Images:

Reply by k3kalinix | 2024-10-21 17:06:09

Okay, it is correct

Reply by k3kalinix | 2024-10-21 17:06:36

Can I see the blend shapes of the character?

Replying to k3kalinix’s Message

Reply by k3kalinix | 2024-10-21 17:05:21
What happens when you remove this component?

Reply by coltonix. | 2024-10-21 17:06:49

Then the character doesn’t even look at my main camera

Reply by k3kalinix | 2024-10-21 17:06:58

Okay good

Replying to k3kalinix’s Message

Reply by k3kalinix | 2024-10-21 17:06:36
Can I see the blend shapes of the character?

Reply by coltonix. | 2024-10-21 17:07:07

How do I check the blendshape?

Reply by k3kalinix | 2024-10-21 17:07:42

CC_BASE_BODY

Reply by k3kalinix | 2024-10-21 17:07:48

From inspector

Reply by coltonix. | 2024-10-21 17:09:49

Images:




Reply by k3kalinix | 2024-10-21 17:11:22

Could you please change the values manually?

Reply by coltonix. | 2024-10-21 17:12:07

What should I change and what values?

Reply by k3kalinix | 2024-10-21 17:12:21

Just randomly

Reply by coltonix. | 2024-10-21 17:14:18

I don’t think it made any difference though