Original Discord Post by rhaegartargaryen3656 | 2024-08-09 12:34:10
Hey guys,
I’m back again with the same error because the previous ticket is closed :S
ERROR:
Building Library\Bee\artifacts\WinPlayerBuildProgram\u1oik\GameAssembly.dll failed with output:
Creando biblioteca Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/GameAssembly.dll.lib y objeto Library/Bee/artifacts/WinPlayerBuildProgram/u1oik/GameAssembly.dll.exp
3i8qlnrvfhw5.obj : error LNK2019: s�mbolo externo dlopen sin resolver al que se hace referencia en la funci�n Mono_dlopen_m28A6FCFD6D4175345383F596F0DAA79E26C34070
3i8qlnrvfhw5.obj : error LNK2019: s�mbolo externo dlerror sin resolver al que se hace referencia en la funci�n Mono_dlerror_mCE4B2AE1A919E371751AEEAE600318E2470B3E88
3i8qlnrvfhw5.obj : error LNK2019: s�mbolo externo dlsym sin resolver al que se hace referencia en la funci�n Mono_dlsym_m7B83E4542E62BE8A07581ABFE015F499C692682E
Library\Bee\artifacts\WinPlayerBuildProgram\u1oik\GameAssembly.dll : fatal error LNK1120: 3 externos sin resolver
Sorry because some parts are in Spanish because my Windows language is set on it. Basically, if I try to build my project using IL2CPP in Windows platform and this error appears.
I tried it from source, with blank project and with other combinations, and it’s happening every time after import Convai plugin, in sometimes including Convai things in my building scene, and sometimes not; and no matters if you use Custom Packages to upgrade to VR or not.
I’m researching it for my own, and looks like building with IL2CPP just works in other platform target, because you are trying to use functions like “dlopen” “dlsym” or “dlerror” and this functions in Windows does not work.
Please, don’t close this ticket until we found a solution. I looking into it too, because I have a PCVR IL2CPP project that needs to include one of you NPCs and this is my high priority task for the coming weeks
Reply by rhaegartargaryen3656 | 2024-08-09 12:58:43
Hey <@1023671043287699568> ,
The screenshots of the configuration are using Android platform as a target. The problem just happens using IL2CPP on Windows platform as target to build.
Sorry about no response on the previous ticket, I didn’t see it probably because my notifications are by default to notify just with mentions. I’ll try to check it in every ticket that I may open in the future
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