Reply by csidevandsales_05354 | 2024-08-06 21:59:22
The camera is close enough to the character that it should initialize on startup
Reply by csidevandsales_05354 | 2024-08-06 21:59:22
The camera is close enough to the character that it should initialize on startup
Reply by k3kalinix | 2024-08-06 21:59:34
You cannot initialize the character in the editor.
Reply by k3kalinix | 2024-08-06 22:00:57
Which version of the WebGL SDK are you using?
Reply by csidevandsales_05354 | 2024-08-06 22:01:05
Maybe not, but you can initialize the chat UI, which means that in the build the character will initialize. In both the editor and the build the character and the UI no longer initialize properly, and the built webapp usually crashes on startup.
Reply by csidevandsales_05354 | 2024-08-06 22:01:13
I’m usin 2.0
Reply by k3kalinix | 2024-08-06 22:01:23
Is this a new project?
Reply by csidevandsales_05354 | 2024-08-06 22:01:43
This has been happening in 3 different projects, one new, two old
Reply by k3kalinix | 2024-08-06 22:01:59
I am testing right now, i have not any issue.
Reply by k3kalinix | 2024-08-06 22:02:14
You are doing something wrong.
Reply by k3kalinix | 2024-08-06 22:02:33
Did you change the PWA?
Reply by csidevandsales_05354 | 2024-08-06 22:05:54
I think I may have figured it out
Reply by csidevandsales_05354 | 2024-08-06 22:06:51
On this build of the plugin, if the camera line of sight is angled too far down, it won’t register even if it’s hitting the capsule collider on the character.
Reply by k3kalinix | 2024-08-06 22:10:45
I don’t quite understand what you said, but I’m glad your problem is solved.
Reply by csidevandsales_05354 | 2024-08-06 22:17:26
Basically if you rotate the ConvaiGRPC camera object too many degrees downward, the raycast detection gets really funky.
Reply by k3kalinix | 2024-08-06 22:26:41
What are your distance and angle values in the NPCManager component?
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