(I forgot to add isListening = true; to inside the first IF statement in the Update method in the image). When I run the Convai Full Features Demo scene and use the default to talk key which is T the actions work correctly, when I press C (so invoking the code in that Update() method added to ConvaiNPC.cs) the action doesn’t work.
Just for testing in the Unity editor Play mode, instead of having to build the apk and run on my Quest 3. I could just use T but I want to make sure the custom button/keymapping code is working so I press C. I’ve made some progress, in the project I have created just to test actions, I have selected to use the old input system, commented out some lines relating the new input system, hardcoded the talk key as C, and now if I press C in play mode and ask the character to dance they dance. It’s just not working in my main project. When I press C the “ has started listening” doesn’t happen, only the “ has stopped listening (method: StopRecordAudio)” happens together with the talk key has been released too early message.