We can change values for Keys in Unity and that is reflected in Narative design but can we receive a value from narative design?
e.g., the user asks the Ai to tell it’s favorite animal. I want to do something in Unity based on the animal but it is difficult to get a value from the text. I also don’t want to use Actions here as a name of an animal can be said in other conversations as well when I don’t want to do something with it.
Hello,
You can create sections in your Narrative Design for this. When a specific section is triggered, you can capture that event in Unity and check the returned value to decide what action to take.
Alternatively, you can still use Actions, if you provide a detailed description for your Action, it won’t be triggered in unrelated contexts.