Original Discord Post by vr_jay | 2024-10-01 19:27:37
Hello,
I am having issues with lip synching on all of my characters. I am in Unity and using some RPM made characters. They were working a few weeks ago, but noticed when I starting working on this project again, that none of my new characters nor any of the previously working characters have working lip synching. I am getting the following message in the console.
at System.Collections.Generic.Queue`1[T].ThrowForEmptyQueue () [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.Collections.Generic.Queue`1[T].Peek () [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at Convai.Scripts.Runtime.Core.ConvaiGRPCAPI.ProcessVisemesData (Service.GetResponseResponse result, System.Collections.Generic.Queue`1[T] lipSyncBlendFrameQueue, System.Boolean& firstSilFound, Convai.Scripts.Runtime.Core.ConvaiNPC npc) [0x00063] in D:\Source Control\Teal Seal 5\VRNA Chat (Convai)\VRNA Chat\Assets\Convai\Scripts\Runtime\Core\ConvaiGRPCAPI.cs:675
at Convai.Scripts.Runtime.Core.ConvaiGRPCAPI.ProcessAudioResponse (Service.GetResponseResponse result, System.Collections.Generic.Queue`1[T] lipSyncBlendFrameQueue, System.Boolean& firstSilFound, Convai.Scripts.Runtime.Core.ConvaiNPC npc) [0x0005e] in D:\Source Control\Teal Seal 5\VRNA Chat (Convai)\VRNA Chat\Assets\Convai\Scripts\Runtime\Core\ConvaiGRPCAPI.cs:638
at Convai.Scripts.Runtime.Core.ConvaiGRPCAPI.ReceiveResultFromServer (Grpc.Core.AsyncDuplexStreamingCall`2[TRequest,TResponse] call, System.Threading.CancellationToken cancellationToken, Convai.Scripts.Runtime.Core.ConvaiNPC npc) [0x000df] in D:\Source Control\Teal Seal 5\VRNA Chat (Convai)\VRNA Chat\Assets\Convai\Scripts\Runtime\Core\ConvaiGRPCAPI.cs:568 ```
Thanks for the assistance and let me know if I can provide anything else to help debug this.