Original Discord Post by supercell8127 | 2024-04-20 09:19:23
Session id: dd80a6014626f310c3642994871136e1
I’ve encountered an issue with the Convai animations not playing correctly during multiplay session in editor play in ue5.3
(In the single play, animation working well)
Convai slides in the editor play, and walks up hesitantly in the xr device.
Sometimes the action itself is not performed, and sometimes the action is performed, but in a strange form such as not moving the legs.
Temporarily switching to a different character seems to fix the issue, but after some time, the problem recurs.
Hi <@1020229675026489346>, this is indeed a known crash that was fixed over the last plugin update, make sure you have the latest 3.1.4 plugin. It might also explain the strange movement you’re getting in multiplayer
For lipsync, we currently don’t support multiplayer with the FaceSync component, instead I suggest you use the older version of lipsync ConvaiOVRLipsync that supported multiplayer
cc: <@1023671043287699568> for sharing the link for the old lipsync tutorial
Embedded Content: Part 3 Adding Animations And Lip-sync
Part 3 of the tutorial series for setting up the Convai UE plugin for Conversational Characters.
very strange, will take closer look at it and share a beta with you if the issue was not indeed fixed, please check with us mid next week as our current sprint is at max caacity
(For the reference)The speed is not being replicated, I found the speed is 0 in client and 90 in server.
I changed the speed variable to be relicated for the test but that was no solution.