I realize actions are not supported in convai v4, however I would like to know if it’s possible to simulate the convai NPC to notice a change or event in the environment? i.e. when some condition is satisfied, to send a message to the convai NPC through blueprints instead of user voice. I found the “Send AIMessage” function, but am unsure if this is what I need as the target pin seems to require a Pawn Object Reference, whereas the NPC is an Actor.
Hello Kaan,
Yes indeed. I am trying to send an additional text input to the convai NPC character and have it say something as a reaction to that text input to the real person user. And the source of that text input being some blueprint code instead of a real person talking in game to the convai NPC. It is not essential, but I was wondering if this is possible in V4 or not?
Many thanks