Original Discord Post by soulbenders | 2024-08-20 17:36:29
I’m interested if there has been much experience yet with utilizing a Convai character in MR in Unity on the quest 2 and/or 3. I have a nicely functioning character and I’d like to figure out the simplest path to interacting with him in MR on a quest 3 as a demo.
Add the Convai Essentials VR prefab to your scene.
Add NPCManager and GRPCApi components to your Meta Quest Player.
Add the ConvaiHandPanelHolder object to your left hand (you can find it by searching Hiearchy).
Remove Convai VR Player.
Embedded Content: Building for VR | API Docs
Building for VR - Unity Plugin Guide for VR development with Convai.
Link: Building for VR | Documentation
When I start a new unity project, which of the core templates should I select to begin? I chose the MR template, but it seems older. not sure if you have had success with a different one? <@1023671043287699568>
Embedded Content: Meta XR All-in-One SDK | Integration | Unity Asset Store
Use the Meta XR All-in-One SDK from Oculus on your next project. Find this integration tool & more on the Unity Asset Store.
Link: Meta XR All-in-One SDK | Integration | Unity Asset Store
Reply by soulbenders | 2024-08-21 19:38:46
When I start a new unity project, which of the core templates should I select to begin? I chose the MR template, but it seems older. not sure if you have had success with a different one? <@1023671043287699568>
Reply by k3kalinix | 2024-08-21 22:28:13
It’s not important. You can use whatever you want.
I Was working through these steps you outlined above. t is pretty easy.
Integrate the Meta Quest SDK or MR Project Template
Then integrate Convai.
Import Convai VR Package by manually. Documentation
Add the Convai Essentials VR prefab to your scene.
Add NPCManager and GRPCApi components to your Meta Quest Player.
Add the ConvaiHandPanelHolder object to your left hand (you can find it by searching Hiearchy).
Remove Convai VR Player.