ConvAI Character spinning after reaching destination

Hi All

I have a problem that happens where my character will reach a destination and start spinning. The AI will stop spinning after the user enters text and presses enter. Then, the AI will move to the next destination normally, stops at the destination and starts to spin again as it is talking. It happens occasionally and randomly but not with every destination, is there a fix for this? I’m using UE5.2

Thanks!

Could you please share a video showing the issue, along with the logs?

Here’s the logs and the video

UE5 Logs.txt (198.1 KB)

The Animation Blueprint will be updated, and we plan to release a new version soon. I recommend waiting for that update.

This issue may also be related to the target point. Please make sure that the target point is reachable, is not inside the ground, and is positioned slightly above the surface.

Could you please try the new version?

Would this work for version 5.2? The version I’m running this on is UE5.2 but the earliest plugin says 5.3

You can use the plugin that was compiled for 5.3 in your 5.2 project. Here are the steps you need to follow:

  1. Open ConvAI.uplugin and remove the EngineVersion field. This will prevent the engine version warning from appearing.

  2. Open Source\Convai\Convai.Build.cs and locate the field named bUsePrecompiled (you can search for it). Set its value to false.

  3. Delete the Binaries and Intermediate folders.