I have a problem that happens where my character will reach a destination and start spinning. The AI will stop spinning after the user enters text and presses enter. Then, the AI will move to the next destination normally, stops at the destination and starts to spin again as it is talking. It happens occasionally and randomly but not with every destination, is there a fix for this? I’m using UE5.2
The Animation Blueprint will be updated, and we plan to release a new version soon. I recommend waiting for that update.
This issue may also be related to the target point. Please make sure that the target point is reachable, is not inside the ground, and is positioned slightly above the surface.