I am trying to install the Unity Beta version in Unity 6.0 per the instructions on Install via UPM (Recommended). I am trying to add package by name com.convai.convai-sdk-for-unity, but am getting the error: Unable to find the package with the specified name. Do I need to add a custom package registry for this?
Hello,
Welcome to the Convai Developer Forum!
It is currently under review by Unity, so it isnât active yet. Once the review is completed, youâll be able to add it.
Thanks, can it be installed from a git url in the meantime?
No, it is not available yet.
I see this is now available on the asset store. However when I install it, the livekit plugins are missing and I get the following error on macos
LiveKit: System.DllNotFoundException: livekit_ffi assembly: type: member:(null)
at (wrapper managed-to-native) LiveKit.Internal.NativeMethods.FfiNewRequest(byte*,int,byte*&,uintptr&)
at LiveKit.Internal.FfiClient.SendRequest (LiveKit.Proto.FfiRequest request) [0x0002c] in ./Library/PackageCache/com.convai.convai-sdk-for-unity@6fe99fddb54e/Plugins/client-sdk-unity-livekit/Runtime/Scripts/Internal/FFIClient.cs:195
Did you click the Download button that pops up?
Yes, it appears to have only downloaded for my current build target (android-arm64) which does not work when running through the editor with the Play button. I tried switching my build target to macos and it downloaded the âffi-macos-x86_64â plugin even though my architecture is set to Apple Silicon.
Selecting âAll Platformsâ from that menu worked. There appears to be a problem detecting Apple silicon for both the âActive Build Targetâ and âCurrent Platformâ options.
@K3 Also got this error when running in my project. The URP global settings file in the sample assets is the same one from the unity samples, and is having a GUID conflict with the one that exists in my project. I was able to get around this by deleting my .meta file and letting it regenerate a GUID. This will come up for others, so you may want to update the package and change the GUID there, or remove the URP asset entirely.
Error building Player: GUID [18dc0cd2c080841dea60987a38ce93fa] for asset âPackages/com.convai.convai-sdk-for-unity/Sample/Settings/ConvaiRenderPipelineGlobalSettings.assetâ conflicts with:
âAssets/MRTabletopAssets/Settings/UniversalRenderPipelineGlobalSettings.assetâ (current owner)
We canât assign a new GUID because the asset is in an immutable folder. The asset will be ignored.
Thank you for the feedback. Weâre planning to release a new update this week with improvements and new features, so Iâd recommend using that version.
