We are trying to hide partial audio feedback from the chatbot. We build it right now by prompting the chatbot to always respond with Object and Topic of what is being asked.
For example, we ask the chatbot. How do I eat a burger?
The chatbot will respond with: “Object: Burger | Topic: How to eat* You can eat a burger by placing one hand on top and one hand on the bottom and then taking a big bite out of it.”
Our goal is to remove “Object: Burger | Topic: How to eat*” from both text/chat and audio. We managed to remove it from the chat, however, we are not able to have the chatbot ignore it for audio and directly start from “You can eat…”
What we are trying to achieve is not using narrative design and have an open conversation.
However, we want Unreal Engine to trigger certain events whenever the bot prompts a response on a question. As mentioned before.
For example, we ask the chatbot. How do I eat a burger?
The chatbot will respond with: “Object: Burger | Topic: How to eat* You can eat a burger by placing one hand on top and one hand on the bottom and then taking a big bite out of it.”
Our goal is to have Unreal Engine activate an animation when the bot mentions “Object: Burger | Topic: How to eat*”.