Facing issue in ios web browser

Reply by js0078470 | 2024-09-03 10:02:14

Images:

Reply by k3kalinix | 2024-09-03 10:03:23

Don’t use full without stacktrace

Reply by js0078470 | 2024-09-03 10:03:41

then ?

Reply by k3kalinix | 2024-09-03 10:04:35

I don’t remember the other option. Can you please show me?

Reply by k3kalinix | 2024-09-03 10:07:59

ExplicitlyThrownExceptionsOnly

Reply by k3kalinix | 2024-09-03 10:08:04

Use this.

Reply by js0078470 | 2024-09-03 10:15:18

ok

Reply by js0078470 | 2024-09-03 10:18:12

same issue

Reply by k3kalinix | 2024-09-03 10:19:40

memory size 1024

Reply by js0078470 | 2024-09-03 10:20:07

ok

Reply by js0078470 | 2024-09-03 10:34:11

not working same issue

Reply by k3kalinix | 2024-09-03 10:34:33

What is build size?

Reply by js0078470 | 2024-09-03 10:34:58

137 mb

Reply by k3kalinix | 2024-09-03 10:35:50

Embedded Content:
Limitations of WebGL Plugin | API Docs
Understand the limitations of the WebGL plugin for Unity with Convai. Optimize your development.
Link: Limitations of WebGL Plugin | Documentation

Reply by js0078470 | 2024-09-03 10:36:20

currently building demo scene which is in convai example

Reply by k3kalinix | 2024-09-03 16:47:37

I see

Reply by k3kalinix | 2024-09-03 16:47:53

<@368669084952428554> do you have any idea?

Reply by saurav0037 | 2024-09-04 08:53:43

<@531539309321519117> I think for now you can try reducing the size a bit.
Try this code :
`function checkWasmMemoryLimits() {
const PAGE_SIZE = 64 * 1024; // WebAssembly page size is 64KB
const MAX_PAGES = 65536; // Theoretical maximum number of pages (4GB)

let maxPages = 0;

try {
    while (maxPages < MAX_PAGES) {
        let memory = new WebAssembly.Memory({ initial: maxPages + 1 });
        maxPages++;
    }
} catch (e) {
    console.log(`Maximum WebAssembly memory pages: ${maxPages}`);
    console.log(`Approximate memory limit: ${(maxPages * PAGE_SIZE / (1024 * 1024)).toFixed(2)} MB`);
}

}

checkWasmMemoryLimits();
`

Reply by saurav0037 | 2024-09-04 08:54:14

This is a gpt code so do change it how you like. This is just to test wasm memory limits

Reply by saurav0037 | 2024-09-04 08:57:13

For mobile browsers, it’s recommended to configure the Initial Memory Size to the typical heap usage of the application.
Use Unity - Manual: Unity Profiler To check your heap memory usage

Embedded Content:
Link: Unity - Manual: Unity Profiler