Reply by kapista.tiktok | 2024-07-26 11:40:33
well this gives a different error
Reply by kapista.tiktok | 2024-07-26 11:40:33
well this gives a different error
Reply by k3kalinix | 2024-07-26 11:45:00
Probably you are changing or editing something.
Reply by k3kalinix | 2024-07-26 11:45:10
I am testing, I did not get such an error
Reply by kapista.tiktok | 2024-07-26 12:14:25
this is the message i get when i run a development build
Reply by k3kalinix | 2024-07-26 12:15:05
Is this a new project?
Reply by kapista.tiktok | 2024-07-26 12:15:21
could it be becoz i have my own lip syncing but i didnt enable the convai lipsync on the NPC tho.
Reply by kapista.tiktok | 2024-07-26 12:15:35
i imported the character and applied my lipsync
Replying to k3kalinix’s Message
Reply by k3kalinix | 2024-07-26 11:45:00
Probably you are changing or editing something.
Reply by k3kalinix | 2024-07-26 12:15:49
As i said
Reply by kapista.tiktok | 2024-07-26 12:23:03
ive pinpointed it, it has something to do with GRPCWebAPI and its visemesData handling, when i commented everything in there that has to do with viseme, theres not runtimeerror but the audio is not playing, thank u for helping, i will look into this in more detail. Finding out the source makes it easier for me haha
Reply by kapista.tiktok | 2024-07-26 12:34:56
Yes i got my custom lipsync to work, so for anyone who has their own lip syncing method, comment out these two method:
// public void OnVisemeResponseReceived(string visemeData)
// private void ProcessVisemeData(VisemesData visemesData)
Reply by kapista.tiktok | 2024-07-26 12:35:19
in ConvaiGRPCWebAPI
Reply by kapista.tiktok | 2024-07-26 12:35:34
no more error
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