Have NPC Greet First

Reply by dylan_34374 | 2024-10-24 08:13:42

Images:

Reply by k3kalinix | 2024-10-24 08:13:54

no wrong

Reply by dylan_34374 | 2024-10-24 08:13:59

Images:

Reply by dylan_34374 | 2024-10-24 08:14:29

I had placed it there, because the collider does not follow my camera

Reply by k3kalinix | 2024-10-24 08:15:08

add a collider to camera rig

Reply by dylan_34374 | 2024-10-24 08:15:26

also Sidenote, i tried thsi effect on a Cube 3D Obj, which had a Box Collider and set the tag to player…it still had the same error

Replying to dylan_34374’s Message

Reply by dylan_34374 | 2024-10-24 08:14:29
I had placed it there, because the collider does not follow my camera

Reply by dylan_34374 | 2024-10-24 08:16:01

I did that, but the collider does not follow the camera rig

Reply by dylan_34374 | 2024-10-24 08:16:36

it remains at the default position no matter how much or wherever i move

Reply by k3kalinix | 2024-10-24 08:19:30

You are doing something wrong, i need to see the project

Reply by dylan_34374 | 2024-10-24 08:19:56

Im trying again in the The PC Version, let me see if i can get it working then. and ill track it

Reply by dylan_34374 | 2024-10-24 08:19:59

give me a moment

Reply by dylan_34374 | 2024-10-24 08:20:08

i will return back if i cant figure it out

Reply by dylan_34374 | 2024-10-24 08:30:52

Okay, ive got it working on the PC Version. i need to track why this is happening on AR now…

Reply by dylan_34374 | 2024-10-24 08:31:01

something to do with the Collider im sure

Reply by k3kalinix | 2024-10-24 08:31:03

Yeah

Reply by k3kalinix | 2024-10-24 08:31:08

Please use normal collider

Reply by dylan_34374 | 2024-10-24 08:31:14

capsule right?

Reply by k3kalinix | 2024-10-24 08:31:18

yes

Reply by k3kalinix | 2024-10-24 08:31:29

And a rigidbody

Reply by k3kalinix | 2024-10-24 08:31:35

iskinematic = true