Reply by dylan_34374 | 2024-10-24 08:13:42
Images:
Reply by k3kalinix | 2024-10-24 08:13:54
no wrong
Reply by dylan_34374 | 2024-10-24 08:14:29
I had placed it there, because the collider does not follow my camera
Reply by k3kalinix | 2024-10-24 08:15:08
add a collider to camera rig
Reply by dylan_34374 | 2024-10-24 08:15:26
also Sidenote, i tried thsi effect on a Cube 3D Obj, which had a Box Collider and set the tag to player…it still had the same error
Replying to dylan_34374’s Message
Reply by dylan_34374 | 2024-10-24 08:14:29
I had placed it there, because the collider does not follow my camera
Reply by dylan_34374 | 2024-10-24 08:16:01
I did that, but the collider does not follow the camera rig
Reply by dylan_34374 | 2024-10-24 08:16:36
it remains at the default position no matter how much or wherever i move
Reply by k3kalinix | 2024-10-24 08:19:30
You are doing something wrong, i need to see the project
Reply by dylan_34374 | 2024-10-24 08:19:56
Im trying again in the The PC Version, let me see if i can get it working then. and ill track it
Reply by dylan_34374 | 2024-10-24 08:19:59
give me a moment
Reply by dylan_34374 | 2024-10-24 08:20:08
i will return back if i cant figure it out
Reply by dylan_34374 | 2024-10-24 08:30:52
Okay, ive got it working on the PC Version. i need to track why this is happening on AR now…
Reply by dylan_34374 | 2024-10-24 08:31:01
something to do with the Collider im sure
Reply by k3kalinix | 2024-10-24 08:31:03
Yeah
Reply by k3kalinix | 2024-10-24 08:31:08
Please use normal collider
Reply by dylan_34374 | 2024-10-24 08:31:14
capsule right?
Reply by k3kalinix | 2024-10-24 08:31:18
yes
Reply by k3kalinix | 2024-10-24 08:31:29
And a rigidbody
Reply by k3kalinix | 2024-10-24 08:31:35
iskinematic = true