Original Discord Post by crycriesagain5113 | 2024-10-17 02:45:10
<@1023671043287699568> Hi, I created a trigger and sections in narrative design and in unity, I created a gameobject, selected Is Trigger, and attached the narrative design trigger to it (nothing under On Trigger Event), hoping that when the player collides with the gameobject, the NPC will speak. I’m testing it in Quest 3 under mixed reality passthrough environment, but the trigger does not seem to work.
Embedded Content: Adding Actions to your Character | Documentation
Follow these instructions to enable actions for your Convai-powered characters.
Link: Adding Actions to your Character | Documentation
Embedded Content: Adding Narrative Design to your Character | Documentation
Follow this guide to incorporate Narrative Design into your Convai-powered characters. Follow this step-by-step tutorial, open your project, and let’s begin!
Link: Adding Narrative Design to your Character | Documentation
Embedded Content: AI-powered Onboarding Character for Digital Twin Environments | Co…
This Unity tutorial shows you how to add a Convai-powered Tour Guide character for your 3D virtual environments. Convai’s Narrative Design Feature lets creators add spatial anchors in the 3D environment which guides the 3D AI character to navigate the world while following step-by-step instructions. The character follows instruction prompts comb…
Link: https://www.youtube.com/watch?v=wmhoNXUhc1U
I do have the “[Error][Character]: Convai Action Settings missing. Please create a game object that handles actions.” and [Error][Character]: No SkinnedMeshRenderer found with matching name.