Unable to initiate trigger

Original Discord Post by crycriesagain5113 | 2024-10-17 02:45:10

<@1023671043287699568> Hi, I created a trigger and sections in narrative design and in unity, I created a gameobject, selected Is Trigger, and attached the narrative design trigger to it (nothing under On Trigger Event), hoping that when the player collides with the gameobject, the NPC will speak. I’m testing it in Quest 3 under mixed reality passthrough environment, but the trigger does not seem to work.

Reply by crycriesagain5113 | 2024-10-17 04:20:51

I got an error “[Error][Character]: Convai Action Settings missing. Please create a game object that handles actions.” not sure if this matters

Reply by k3kalinix | 2024-10-17 05:45:00

Hello <@1002933233677258792> :wave:t2:

Reply by k3kalinix | 2024-10-17 05:45:37

Embedded Content:
Adding Actions to your Character | Documentation
Follow these instructions to enable actions for your Convai-powered characters.
Link: Adding Actions to your Character | Documentation

Reply by k3kalinix | 2024-10-17 05:46:14

Embedded Content:
Adding Narrative Design to your Character | Documentation
Follow this guide to incorporate Narrative Design into your Convai-powered characters. Follow this step-by-step tutorial, open your project, and let’s begin!
Link: Adding Narrative Design to your Character | Documentation

Reply by k3kalinix | 2024-10-17 05:46:22

Embedded Content:
AI-powered Onboarding Character for Digital Twin Environments | Co…
This Unity tutorial shows you how to add a Convai-powered Tour Guide character for your 3D virtual environments. Convai’s Narrative Design Feature lets creators add spatial anchors in the 3D environment which guides the 3D AI character to navigate the world while following step-by-step instructions. The character follows instruction prompts comb…
Link: https://www.youtube.com/watch?v=wmhoNXUhc1U

Reply by crycriesagain5113 | 2024-10-17 14:50:25

Hi <@1023671043287699568>, I’ve followed the narrative design tutorial, but the trigger does not work

Reply by k3kalinix | 2024-10-17 14:50:43

What is the issue?

Reply by k3kalinix | 2024-10-17 14:50:47

Do you have any error?

Reply by crycriesagain5113 | 2024-10-17 15:12:58

I do have the “[Error][Character]: Convai Action Settings missing. Please create a game object that handles actions.” and [Error][Character]: No SkinnedMeshRenderer found with matching name.

Images:

Reply by crycriesagain5113 | 2024-10-17 15:14:10

if i initiate conversation with NPC, narrative design sections can be successfully launched

Reply by crycriesagain5113 | 2024-10-17 15:14:24

but the trigger is not working

Reply by k3kalinix | 2024-10-17 15:16:14

Images:

Reply by k3kalinix | 2024-10-17 15:16:20

Assets/Convai/Prefabs/Utils

Reply by k3kalinix | 2024-10-17 15:17:00

Add these Prefabs to your scene.

Reply by crycriesagain5113 | 2024-10-17 15:26:35

okay i’ve added the interactables data

Reply by crycriesagain5113 | 2024-10-17 15:28:24

and the dynamic move target

Reply by k3kalinix | 2024-10-17 15:29:26

okay

Reply by k3kalinix | 2024-10-17 15:30:02

and fill this field

Images:
image.png

Reply by k3kalinix | 2024-10-17 15:30:22

You’ve already added it to your scene.