Unable to initiate trigger

Original Discord Post by crycriesagain5113 | 2024-10-28 03:51:14

<@1023671043287699568> I’m again having the same problem of unable to initiate trigger of narrative design, which is a problem that you helped me to solve on 17 Oct. The console is not giving any errors, and it was working after I added rigidbody and capsule collider last time. It’s my first time testing it after the major crush of Convai a few days ago, I’m not sure if this matters as I can talk to the NPC and she follows the events in narrative design.

Reply by k3kalinix | 2024-10-28 06:50:43

Hello :wave:t2: <@1002933233677258792> ,

Could you please share console logs?

Reply by crycriesagain5113 | 2024-10-28 16:55:20

Hi, I think I found where the problem is–the trigger is actually working, but it’s that I’m using quest 3 passthrough mode, but it’s not tracking the position of my headset’s camera rig, so when my headset collides with the trigger cube, nothing happens. The camera rig seems to be remain stationary at 0,0,0 position even when I move the headset in play mode, so the trigger is only activated if I manually place the trigger cube to 0,0,0 position.

Reply by crycriesagain5113 | 2024-10-28 17:04:01

<@1023671043287699568> and the console has no errors

Reply by crycriesagain5113 | 2024-10-28 17:12:47

I’m thinking can i use hand’s position instead of camera? Is the important thing to set the tag for the hands as player?

Reply by crycriesagain5113 | 2024-10-28 18:00:19

okay I tried hand and it works. But now the question is each time my hand collides with the trigger cube, the same trigger is being initiated. How do I prevent the trigger to be invoked repeatedly? <@1023671043287699568>

Reply by k3kalinix | 2024-10-28 21:57:05

You can disable the trigger gameobject when the Section starts.

This conversation happened on the Convai Discord Server, so this post will be closed.