I’m currently working on a project using Unity, and I’m facing some challenges with avatar movement between different locations in the environment based on narrative design. Additionally, I’m experiencing issues with how the avatar responds (AI responses), as they are not functioning as expected.
I’ve already followed the YouTube tutorial, but I’m still having trouble understanding how to apply it correctly. I would really appreciate your guidance on this.
Thanks for reaching out. Could you please provide more detailed information about the issues you’re encountering, specifically what isn’t working as expected with the avatar’s movement and AI responses? If possible, sharing a screen recording of the issue would be extremely helpful for us to better understand and assist you.
First, I’ve restarted everything from scratch to make sure there were no setup errors. Right now, I’m struggling with making the avatar move correctly based on my narrative design. I want the avatar to follow a specific path and stop at certain points in the environment according to the narrative flow, but I’m not sure how to implement that logic properly in Unity.
Second, regarding the AI responses: I’ve scripted the avatar to start by welcoming the user and then continue responding based on the narrative structure. However, when I interact with the avatar, it replies with random and out-of-order information that doesn’t align with the design I’ve created.
Could you please clarify, do you mean the Narrative Design Trigger and VR Player inside Unity, or are you referring to the design/narrative structure itself?
I’ve followed the tutorial video, but there are still some parts I didn’t fully understand. For example, I’m not sure what the three main sections represent exactly, or where to get the required scripts mentioned in the tutorial.
Also, I’d like to ask: is everything shown in the video enough to fully achieve the required functionality, or are there additional steps or components that need to be implemented beyond what’s covered in the tutorial?
Please focus specifically on the section (9.36-10.18) in the video that demonstrates how to trigger a Narrative Design section using a collider. The key logic here is that a Narrative Design Trigger requires a collider. When the player collides with it, it will trigger a section from the Narrative Design.
For now, you can skip the other parts of the tutorial.
Also, if you’re using a VR player setup, make sure the GameObject that holds the collider has the “Player” tag. This is essential for the trigger to work properly.
Every time I try to set up the API, I keep encountering the same issue, and it refuses to work. This started happening after I moved the character from one scene to another. Could you please help me resolve this?
I don’t know exactly what you have done. Make sure you haven’t changed anything in the project files and check the logs. You may have changed something in the project files.
I’m running into several errors with the SDK and the setup window is not working properly after migrating assets. This is urgent for my current project.
I was wondering if we could schedule a quick call or meeting to go over the issues together and resolve them as efficiently as possible
The issues you’re encountering are not caused by the Convai SDK directly. The setup window relies on Unity’s UI system, and if UI-related packages or UI files have been removed or if there are compile errors you may run into these problems.
Please note that live support is reserved for Enterprise customers. For non-Enterprise users, we do our best to resolve issues here on the forum unless deeper technical investigation is absolutely required. Let us know more details about your setup or any specific errors, and we’ll do our best to help you promptly.
You are using the ReallusionEffectorList. Use the effector list that matches your character. We explain in detail in the documentation. Additionally, we have solved this before, you can follow the steps there again.