Original Discord Post by iranpower | 2024-10-07 08:02:09
I have setup multiple triggers and im triggering them through unrealengine. if i trigger the first one and then trigger the rest it works fine, but if i dont trigger the first one and i try trigger the other ones they dont work. they answer like " oh , bla bla bla ". my current work around is when it starts just trigger it once on being play so the rest can work any time.
am i doing something wrong ? or thats not how triggers work ?
On my end, everything is working fine, regardless of the order in which I trigger them. I’ve tested it multiple times, and it hasn’t broken even once.
Just to confirm, I followed a similar setup to yours: I created a narrative design with the same trigger names (1990, 2000, etc.), and attached each trigger to a section. Inside each section, I used a speak tag, like this: <speak>1990 is triggered</speak>. However, in one section, I forgot to close the speak tag, which resulted in a strange response.
Could you please check on your end and confirm if all your speak tags are properly closed?
Reply by mighty_brute | 2024-10-14 07:32:47
Hello <@222597391474360320> ,
On my end, everything is working fine, regardless of the order in which I trigger them. I’ve tested it multiple times, and it hasn’t broken even once.
Just to confirm, I followed a similar setup to yours: I created a narrative design with the same trigger names (1990, 2000, etc.), and attached each trigger to a section. Inside each section, I used a speak tag, like this: <speak>1990 is triggered</speak>. However, in one section, I forgot to close the speak tag, which resulted in a strange response.
Could you please check on your end and confirm if all your speak tags are properly closed?
Reply by iranpower | 2024-10-15 05:35:15
heyy, sorry i didnt get back to you, indeed that was the problem, some of them werent closed properly