Original Discord Post by heivoll | 2024-09-11 17:00:55
Hi. I’ve set up a project in UE 5.3, where we’re using narrative design for the characters. When starting the game, it’s possible to trigger the Section that is marked as start. However, if I try to invoke any other triggers, it doesn’t work. Nothing is happening at all, and the OnNarrativeSectionReceived event seems to always just return the starting section ID (this happens every time the character speaks, even when not trying to trigger anything).
It all seems to work as expected in the dashboard, if I press the Invoke Trigger there.
Any ideas as to why this fails?
Thank you!
Hello <@535882617170558986>, you can check out this documentation for instructions on how to use Narrative Design in Unreal Engine.
Narrative Design Documentation : Narrative Design - Google Docs
Embedded Content: Narrative Design
This is a simple demo about how to use Narrative Design in Unreal Engine. Below, you can see a simple Narrative Design consisting of 2 triggers: “On Player approach it” and “Reached Monument,” and 3 sections: “Welcome,” “Escort Player to Monument,” and “Speak about the Monument.” For this…
Link: Narrative Design - Google Docs
<@1216254232957685765> Thank you for the extra info! However, I found that doc in another thread and have been following the instructions there. I still don’t manage to invoke the triggers - I only get the start section played over and over - always receiving the same ID in On Narrative Section Received. Is there something wrong with the setup I have for the narrative design? I tried making it similar to the one in the doc.
<@1216254232957685765> Never mind, there was an issue with the naming! I have fixed that now, and then it works as expected, when following the doc. Thank you for the help!