How to make NPC conduct specific action based on the Narrative Section

Now I can use Unreal Engine Blueprint to update the narrative trigger to Convai AI dialogue system. However are there any way make the Blueprint know the status is updating? So the Character will be able to perform the action based on the narrative session status.
For example, There are two sections: Ask question->Conguatulate(if user answer correctly).
When narrative jump to Congratulate section, the NPC will perform Congratulate action which created in Unreal Engine.

For example, There are two sections: Ask question->Conguatulate(if user answer correctly).
When narrative jump to Congratulate section, the NPC will perform Congratulate action which created in Unreal Engine.

Hello @Yu_Yasa,

Could you please review this documentation?

Thanks for your document K3.
Yes!It does work and very helpful. But a little question comes.


You’ve mentioned in the documentFind the Trigger Name and ID
To find the Trigger Name you want to use, click on the trigger and check the details panel. In this demo, we will trigger "On Player approach .
I’ve tried , however the following section ID could be detected rather than the trigger’s ID can’t, is that normal?

Could you please elaborate on your question?


Sure, I mean which ID exactly should be used? It’s Trigger it self or the section the trigger fired?
In my project I found when I can only perform behavior on section rather than trigger’s ID.