Now I can use Unreal Engine Blueprint to update the narrative trigger to Convai AI dialogue system. However are there any way make the Blueprint know the status is updating? So the Character will be able to perform the action based on the narrative session status.
For example, There are two sections: Ask question->Conguatulate(if user answer correctly).
When narrative jump to Congratulate section, the NPC will perform Congratulate action which created in Unreal Engine.
For example, There are two sections: Ask question->Conguatulate(if user answer correctly).
When narrative jump to Congratulate section, the NPC will perform Congratulate action which created in Unreal Engine.
Hello @Yu_Yasa,
Could you please review this documentation?
Thanks for your document K3.
YesďźIt does work and very helpful. But a little question comes.
Youâve mentioned in the documentFind the Trigger Name and ID
To find the Trigger Name you want to use, click on the trigger and check the details panel. In this demo, we will trigger "On Player approach .
Iâve tried , however the following section ID could be detected rather than the triggerâs ID canât, is that normalďź
Could you please elaborate on your question?
Sure, I mean which ID exactly should be used? Itâs Trigger it self or the section the trigger fired?
In my project I found when I can only perform behavior on section rather than triggerâs ID.
Of course, itâs the section ID, not the trigger ID. The event youâre working with is OnNarrativeSectionReceived, which is specifically tied to the section that was triggered, not the trigger itself.
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