How to initiate set of events in unreal blueprint after it reaches particular Narrative section ID

Original Discord Post by vicky0039227 | 2024-11-07 11:33:13

I have three sections in narrative design. Begin Section - Interaction Section - End Section.
I want to initiate set of actions in unreal blueprint only after the conversation reaches end section.
I tried** Bind Event to On Narrative Section Received** and provided with SECTION ID. It is not working as expected?
Let me know how to get it working so that after it reached particular section id in narration it can be triggered?

Images:

Reply by k3kalinix | 2024-11-11 16:56:26

Hello <@824688808838037575>,

Reply by k3kalinix | 2024-11-11 17:16:50

Images:


Reply by k3kalinix | 2024-11-11 17:17:22

You can use the OnNarrativeSectionReceived event.

Reply by k3kalinix | 2024-11-11 17:21:04

Add your SectionID as a new pin to SwitchOnString. I shared a sample BP.

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