How to Initialize a cutscene after Convai conversation

Original Discord Post by vicky0039227 | 2024-11-06 09:59:20

I am trying to initiate a cutscene in unreal after convai conversation is completed. Is there any way to know within blueprint if convai chatbot’s conversation is done?
How to setup blueprint so that once convai interaction is done we can use that as a trigger to intitate cutscene?

Reply by k3kalinix | 2024-11-06 12:09:38

Hello <@824688808838037575>,

Images:

Reply by k3kalinix | 2024-11-06 12:09:52

You can use the OnFinishedTalking event

Reply by k3kalinix | 2024-11-06 12:10:00

Documentation: Convai Chatbot | Documentation

Embedded Content:
Convai Chatbot | Documentation
Actor component for the AI character
Link: Convai Chatbot | Documentation

Reply by vicky0039227 | 2024-11-07 11:36:52

I want it to work after set of conversation ends not after first sentence
Is there anything else i should do kindly help <@1023671043287699568>

Reply by k3kalinix | 2024-11-07 11:41:07

Unfortunately, this is not possible.

Reply by vicky0039227 | 2024-11-07 12:19:42

Ok is it possible to trigger it using narrative section ID. So once it reaches last narration section I can trigger it using that section’s ID? Kindly let me know <@1023671043287699568> Discord

Reply by k3kalinix | 2024-11-07 12:30:25

Yes

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