Trigger Event after end of speech

I saw this question in unity block so I am curious about how to implement this in UE.

Hello @Yu_Yasa,

You can use the OnFinishedTalking event located under the Events section of the ConvaiChatBot component.

Before creating a new post, we recommend checking our documentation where we explain the Blueprints in detail: Convai Unreal Engine Blueprint Reference

Thank you I will! It’s really helpful!

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